Chestnut Lodge Wargames Group

Certeyne Ceducious Persones, 1469: Onside Review by Nick Luft

Game Aim A few years ago – 2019 – I ran a multiplayer game “Shameless, Impudent, and Indebted Lords” at the Holborn Group. It was based on the Robin Redesdale rebellion and Earl of Warwick’s treachery in May 1469.  I reckon that the game engaged and entertained the players at the time. There was a […]

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The Quiet Battlefield: offside review by Nick Luft

Jim presented The Quiet Battlefield, via an online CLWG session. He was inspired to make this game after playing The Quiet Year a game we played at the December CLWG Hybrid session. The Quiet Year is not a wargame, or a boardgame. It is perhaps more of a role-playing game, though the players do not […]

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The Quiet Year: offside review by Nick Luft

The Quiet Year (TQY) was recommended to me after a friend heard about it in a gaming pod cast. He was intrigued by the open ended structure and the non-gamer friendly nature of the game. Although it is a commercial “game” I thought it was sufficiently interesting to be worth examining with the assistance CLWG […]

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Operation Water Cooler – A structured narrative card game

Game Aim I want to use a card game to assist my teaching Unit 32: Networked Systems Security to a Year 13 class (18 – 20 year olds). Educational aims a) familiarise the students with the 7 step model of a cyber attack b) engage the students with relevant cyber terms, concepts and keywords Teams […]

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Seize Warsaw – Offside thoughts by Mukul Patel

My role in this online game by Nick Luft, was as Chief of Staff to Deborah at 5th Panzer Brigade HQ. Communications. This game worked fine using Discord. The different channels worked fine or maybe fine. It took me a little while to get idea of the game, and it moved very fast, so I […]

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Online Interactive Maps (Part 2) – by Nick Luft

This is a follow on from my previous piece about using an interactive map hosted by ConceptBoard. All the controls referred to here relate to features on ConceptBoard. I guess that these techniques will be easily recreated on other Interactive Whiteboards. Seize Warsaw – at Virtual COW 2021 I ran a slightly modified game of […]

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Online Interactive Maps (Part 1) – by Nick Luft

I have been thinking how to enable the players to have their own interactive map and counters. I was disappointed how I facilitated the players’ map in my recent game “Seize Warsaw“. I had provided the players with a map and counters via a Google Slides (PowerPoint). James Kemp copied this and maintained his version […]

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Seize Warsaw: Onside Review – Nick Luft

Seize Warsaw was inspired by reading about a failed offensive of the 4th Panzer Division which attempted – on its own – to attack and take Warsaw. This event occurred during the collapse of part of the Polish Army, 6 and 7 September. The Panzer Division thought it could push into the gap formed by […]

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Board games: The politics of play

This is a review of a radio broadcast and a musing on the ideas it deals with. Review The radio broadcast was on the BBC World Service and is part of the series: The Cultural Frontline. The episode: Board games: The politics of play It starts by looking at the boardgame Pandemic, and its happenstance […]

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After the Battle of Towton, 1461

Game Overview I wanted to run a committee game about the decisions taken by the Yorkist faction after they had won the Battle of Towton, 1461. This battle is regarded as one of the most decisive victories – and a bit of a surprise – of the Wars of the Roses. It is also regarded […]

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