Chestnut Lodge Wargames Group

Don’t Raise The Bridge, Lower The River…

Altering supposedly ‘fixed’ criteria in games Given the difficulty of getting some players (and even umpires) to read rules with varying impacts, I have been experimenting in some of my system design models with adjusting the ‘big reality’ rather than adding loads more – sometimes occasional – factors. That may read as just gobbled-gook so […]

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Some quick thoughts re: Old World Order

An interesting report about an interesting sounding game.  If you’re thinking of doing any more with the game it may be worth taking a look at Send A Gunboat, a megagame I did with Jim back in 1995 and 1996.  The handbook and gazetteer are available on the MM website: https://megagamemakers.uk/Makers/125/SAG2/ and may be of […]

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Numbers, Perceptions and War… The Importance of How Units *Think* They Are Doing vs Reality

  Or “Wow, That Was Close Fred….Fred?….” I have been doing quite a lot of intense reading on the ACW over the last few years, and it has increasingly struck me that many accounts of combat describe units either “…trading destructive volleys for an hour or two…” (inflicting significant casualties), or suddenly breaking in surprise […]

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Mind Your Language…Or It Is Are Not Raining Here Also

Kulture-crashes, Spilling Urrors And Alternate Mindsetz [With a fond nod to the brilliance of Tony Hancock…] I read an article recently about how each group projects its own values onto strangers (from an individual to full society level – bloody French…). All well known stuff. But this article was about if we would even be […]

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The Wages of Sin (and what is it worth)…

This might be of interest to people. Discovered there is an historical currency converter on the National Archives site:https://www.nationalarchives.gov.uk/currency-converter/ So when reading those historical texts about a knights wealth or soldiers pay, you can see how much it would be today and how much it could purchase back then. It covers 1270-2017 So if you […]

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