Chestnut Lodge Wargames Group

Game Design with Disability in Mind 5: Intellectual Disability

This is the fifth, and for now final, post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers intellectual disabilities. Previous posts have also covered hearing impairment, colour vision deficiency, and visual impairment and what we can do to make our games more inclusive. Game Design with Intellectual Disability in […]

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Game Design with Disability in Mind 4: Visual Impairment

This is the fourth post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers visual impairment and what we can do as game designers to improve inclusion in our games. Game Design with Visual Impairment in Mind Visual Impairment Blindness is the substantial loss of vision in both a person’s […]

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Game Design with Disability in Mind 3: Colour Vision Deficiency (CVD)

This is the third post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers colour vision deficiency, previously referred to as colour blindness. Game Design with Colour Vision Deficiency in Mind What is Colour Vision Deficiency?   Colour Vision Deficiency (CVD) refers to the inability to tell the difference between […]

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Game Design with Disability in Mind 2: Hearing Impairment

This second post in a series that Deborah Southwell has written on Game Design with Disability in Mind covers hearing impairment, and what we can do as game designers to make that less of an issue. Hearing Impairment Having been deaf in my right ear since birth, I have lived experience of hearing impairment.  Hearing […]

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Game Design with Disability in Mind 1 General Considerations

    For the CLWG Game Design Weekend 1-2 October, 2022, I led a discussion on Game Design with Disability in Mind.  We covered consideration for people with hearing impairment, Colour Vision Deficiency (CVD) (the more appropriate term for what is often referred to as ‘Colour Blindness’), visual impairment, and intellectual disability. In this post, […]

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