General Briefing for The Wedding Gift The Wedding Gift is a classic committee game for up to seven players. It is set in a fantasy world with approximately 16th/17th century levels of technology (less gunpowder and with a bit of real divinity that manifests itself very subtly). The King of a nearby nation (Dael Riata) […]
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A game inspired by getting home from the Washington Conference, by Andy Grainger Game Idea Provisional title Rails to Freedom from the Jean-Paul Sartre Novel A Two Player Game between A Megagamer and TFL (Transport for London) player. Or it could be played solo with the TFL cards being laid randomly. This game is inspired […]
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This is a follow on from my previous piece about using an interactive map hosted by ConceptBoard. All the controls referred to here relate to features on ConceptBoard. I guess that these techniques will be easily recreated on other Interactive Whiteboards. Seize Warsaw – at Virtual COW 2021 I ran a slightly modified game of […]
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I have been thinking how to enable the players to have their own interactive map and counters. I was disappointed how I facilitated the players’ map in my recent game “Seize Warsaw“. I had provided the players with a map and counters via a Google Slides (PowerPoint). James Kemp copied this and maintained his version […]
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Onside Report by Andy Grainger We can thank Covid not only for the inspiration behind this idea but also for Dave Boundy and other techno members of CLWG for creating a virtual club meeting. Apart from the traditional St Reatham members this has enabled people like me in Nottingham, Terry in Sweden and Jerry in […]
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What does a Greek(ish) city in 2nd Century BCE Asia Minor want to do with its’ time? That is the million dollar question that came out of my R&D session at May’s CLWG outing. Through presenting a game I’ve been developing it’s clear the next stage of the design will be the ‘City Management’ portion […]
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I ran a session on using Twine to create interactive computer games after my game Hill 70 caused a little bit of a stir. Twine is a very simple to use editor that can be used to make either interactive fiction or interactive graphical adventure games. Twine uses web tools like HTML, & CSS, and a computer programming language […]
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I was due to run my fourth game test of “A Little Bit of Bread and No Cheese” (Albobanc) on the first day of the Games Weekend, on 6th October. I had been working on my design ideas on my commute and some moments snatched between marking and lesson prep over the past month. On […]
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A game of the outbreak of the English Civil War The English Civil War has interested me since reading a Ladybird book at a very young age – this was obviously a balanced account of gallant cavaliers and villainous roundheads with puritans abolishing Christmas – talk about striking fear into young hearts! I suspect the […]
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Old stuff dredged up from the depths of time by Jim Wallman I rediscovered these notes about a deep sea diver LARP-like adventure from some time in the later 1980s. I wonder if such a thing would be even possible these days? 😉 CAPTAIN OMEN AND THE TERROR OF THE DEEP Aim The purpose of […]
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