Chestnut Lodge Wargames Group

A Little Bit of Bread and No Cheese, Onside Review by Nick Luft

Game Synopsis The game is intended to be a club-sized game for between 4 to 10 people. The game is about medieval farming, the struggle to survive, the conflict between the villagers, and the conflict between the villagers and the manorial Lord. I was inspired to design this game after being slightly dissatisfied by other […]

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Megagame Design Debate – a new way of designing megagames

Onside Report on the Megagame Design session at CLWG on Sunday 6 August 2017 – By Tom Parry First, we would like to thank CLWG for inviting us to discuss megagame design. We had a very enlightening discussion, and we now have a much firmer grasp on the philosophy behind most megagame design. There is […]

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CLWG March 2017 Meeting – What you missed

3rd Red Army boards the train at CLWG March 2017

Today was the CLWG March 2017 meeting, with 11 people attending and two game design sessions. The first session was a tryout of the Siberia section of Bernie Ganley’s Russian Civil War megagame. The second was Andrew Hadley and Bruce Walton’s  In the Hands of the Many megagame tryout. See below for some pictures and a […]

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Tabletop Wargames – How to Write Rules for Toy Soldier Games [Book Review]

A book review – Jim Wallman Just reading “Tabletop Wargames – A Designers’ & Writers’ Handbook by Priestley and Lambshead. A well written book with lots of excellent photographs and interesting discussion about how to write better mainstream toy soldier games in particular on structure, presentation, writing style and layout.  This aspect of writing rules […]

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Copper & Cows – Onside Report by Jonathan Pickles

Copper & Cows was a design session and tryout run by Jonathan Pickles at the CLWG Conference in October 2016. Copper & Cows covers one of Jonathan’s obsessions, the Mexican Revolution. This design session was trying to get a realistic campaign system. Copper & Cows Mexican Revolution (again) Onside Report I wrote some design notes for […]

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Revolutionary Warfare – Onside by James Kemp

Revolutionary Warfare in France 1789

Another post from the Archives, this is James Kemp’s onside report of Revolutionary Warfare from January 2003. It was written for milmud and archived on his website at http://www.cold-steel.org/2003/revolutionary-warfare/ Revolutionary Warfare – Onside Report by James Kemp When I played Andy Grainger’s A Month in Country I immediately thought of some of the parallels with my Revolutionary […]

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Game Design Update – In the Hands of the Many

As many of you know, Bruce and I have been working on game design for the Peloponnesian War for a while now. I’ve been trying to improve my knowledge of some of the planned player teams, apart from the big boys of Athens and Sparta. We definitely think there are interesting game roles for Corinthian […]

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CLWG December 2015 – What you missed

Alexander leading the Dragon Attack! design session at the December 2015 CLWG meeting.

Today was the CLWG December 2015 meeting. We had a good turnout, 11 present. There were three sessions run, and I will look forward to the onside and offside reports. CLWG December 2015 Sessions A design session on the Trade mechanics for Jaap’s Guelphs & Ghibbelines megagame. The third outing of my Afghan Farmer game The […]

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Medieval farming – A little bit of bread and no cheese

Medieval Dairy Maid Milking a Cow

This is an onside report by Nick Luft of his game about medieval farming, A little bit of bread and no cheese, that he attempted to run at the CLWG meeting in June 2015. A failed game I regard this game as a failed game. We didn’t play the first round. I tried to explain the […]

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1672 The Year of Disaster

An Offside Report by Nick Luft of a discussion lead by Jaap Boender planning for a potential megagame of 1672 The Year of Disaster at the Chestnut Lodge Wargames Group Conference, Oct 2014 1672 The Year of Disaster Jaap wants to design a megagame based on 1672 The Year of Disaster the Dutch name for a […]

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