Chestnut Lodge Wargames Group

The Bastard Comes Design session – the race for the Crown

I ran this at the October Conference, the latest in a very long line of design sessions for my much-delayed megagame of the events following the battle of Hastings in 1066. As many of you will have now done once or more, I cast the players as the heads of the Anglo-Saxon noble families meeting […]

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The Traditional ANZAC Biscuit Recipe

Created to remember the Fallen ANZACS at Gallipoli (25 April 1915) and baked in Australia and New Zealand for the ANZAC Day public holiday (25 April) … and sampled at the April 2023 CLWG meeting. Traditional Anzac biscuitsMakes 15 biscuits | Prep 20 mins | Cook 12 mins Ingredients1 1/4 cups of plain flour, sifted1 […]

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How to Fund a War and Relieve Its Impact: Bake a Cake!

It will be a great day when our schools have all the money they need, and our air force has to have a bake-sale to buy a bomber. (Robert Fulghum) This quote often comes to the fore when school fetes are organised. But did you know that selling biscuits, cakes, and cookery books has been, […]

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Certeyne Ceducious Persones, 1469: Onside Review by Nick Luft

Game Aim A few years ago – 2019 – I ran a multiplayer game “Shameless, Impudent, and Indebted Lords” at the Holborn Group. It was based on the Robin Redesdale rebellion and Earl of Warwick’s treachery in May 1469.  I reckon that the game engaged and entertained the players at the time. There was a […]

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Crystal Chaos – onside report Trevor Duguid Farrant

Four player version with assistance from Dave Boundy, Jon Casey and Mukul Patel This is a mini-version of a show game that I first ran on 16th October 1994 at SELWG. I wanted to put together a full set of rules as opposed to the umpire set, which had much contained in my head. I […]

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Game Design with Disability in Mind 5: Intellectual Disability

This is the fifth, and for now final, post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers intellectual disabilities. Previous posts have also covered hearing impairment, colour vision deficiency, and visual impairment and what we can do to make our games more inclusive. Game Design with Intellectual Disability in […]

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Game Design with Disability in Mind 4: Visual Impairment

This is the fourth post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers visual impairment and what we can do as game designers to improve inclusion in our games. Game Design with Visual Impairment in Mind Visual Impairment Blindness is the substantial loss of vision in both a person’s […]

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Game Design with Disability in Mind 3: Colour Vision Deficiency (CVD)

This is the third post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers colour vision deficiency, previously referred to as colour blindness. Game Design with Colour Vision Deficiency in Mind What is Colour Vision Deficiency?   Colour Vision Deficiency (CVD) refers to the inability to tell the difference between […]

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Game Design with Disability in Mind 2: Hearing Impairment

This second post in a series that Deborah Southwell has written on Game Design with Disability in Mind covers hearing impairment, and what we can do as game designers to make that less of an issue. Hearing Impairment Having been deaf in my right ear since birth, I have lived experience of hearing impairment.  Hearing […]

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Game Design with Disability in Mind 1 General Considerations

    For the CLWG Game Design Weekend 1-2 October, 2022, I led a discussion on Game Design with Disability in Mind.  We covered consideration for people with hearing impairment, Colour Vision Deficiency (CVD) (the more appropriate term for what is often referred to as ‘Colour Blindness’), visual impairment, and intellectual disability. In this post, […]

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