18Brass This is a “blog post” pretending to be an onside report covering a possible railway investment game or megagame. I ran a session in October that I dimly remember. As I recall there was some scepticism over the need for such a game. We recognised that there were enough shenanigans and sharp practice involved […]
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Game Aim I want to use a card game to assist my teaching Unit 32: Networked Systems Security to a Year 13 class (18 – 20 year olds). Educational aims a) familiarise the students with the 7 step model of a cyber attack b) engage the students with relevant cyber terms, concepts and keywords Teams […]
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Emu Wars is a landscape (map) -based game derived from real life events. In 1932, over 20,000 emus, large flightless birds indigenous to Australia, broke through the rabbit-proof fence on their annual migration to the coast. The emus saw the recently established croplands as a ‘tucker basket’, and the farmers saw the emus as dangerous […]
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Seize Warsaw was inspired by reading about a failed offensive of the 4th Panzer Division which attempted – on its own – to attack and take Warsaw. This event occurred during the collapse of part of the Polish Army, 6 and 7 September. The Panzer Division thought it could push into the gap formed by […]
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A pre game report The German Army has ripped a huge hole on the road to Moscow. What is next, they decide to rip out another hole on the northern flank of the Moscow road. My inspiration was the very good book “The Defence of Moscow 1941: The northern Flank.” I presented a classic big […]
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In the beginning, there was Watch the Skies 1898. This was a new variant of Jim Wallman’s tried-and-true Watch the Skies series of games, but set at the dawn of the 20th century and featuring aliens. By design, it was very high-level and strategic – counters representing entire fleets and armies, abstract economic abstractions and […]
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Onside Report by Andy Grainger We can thank Covid not only for the inspiration behind this idea but also for Dave Boundy and other techno members of CLWG for creating a virtual club meeting. Apart from the traditional St Reatham members this has enabled people like me in Nottingham, Terry in Sweden and Jerry in […]
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Game Overview I wanted to run a committee game about the decisions taken by the Yorkist faction after they had won the Battle of Towton, 1461. This battle is regarded as one of the most decisive victories – and a bit of a surprise – of the Wars of the Roses. It is also regarded […]
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Onside Review by Nick Luft Recently I attended a “Boardgame Designers Masterclass” hosted by James Wallis. He said at the end of the session that if he wanted us to take away one lesson it was this: if and when you are inspired to design a game, make it immediately. Don’t fret about pretty counters […]
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Onside report of a game design session at CLWG in September 2019 on strategic Finance for the Nine Years War.
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