Chestnut Lodge Wargames Group

The Relief of Fort Stalwart, Zululand, 1879

Well, yes, if you young chaps would like to hear of another of my adventures, there was, of course, the rather famous one in Zululand.  A rum do that one and no mistake. I was in command of a relief column moving up to Fort Stalwart.  I had a company and a half of the […]

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Onside report: Back in the Fold

A slightly belated onside report of a committee game I ran during the Design Weekend, titled Back in the Fold. The subject here is the negotiations in 1949 at the Petersberg Hotel near Bonn between the Allied High Commission and the recently elected Chancellor of the Federal Republic of Germany, Konrad Adenauer. Developments in this […]

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Adventures with Twine: Interactive computer games

I ran a session on using Twine to create interactive computer games after my game Hill 70 caused a little bit of a stir. Twine is a very simple to use editor that can be used to make either interactive fiction or interactive graphical adventure games. Twine uses web tools like HTML, & CSS, and a computer programming language […]

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More plastic cheese

I was due to run my fourth game test of “A Little Bit of Bread and No Cheese” (Albobanc) on the first day of the Games Weekend, on 6th October. I had been working on my design ideas on my commute and some moments snatched between marking and lesson prep over the past month. On […]

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No married man, nor widow’s son [preview]

A game of the outbreak of the English Civil War The English Civil War has interested me since reading a Ladybird book at a very young age – this was obviously a balanced account of gallant cavaliers and villainous roundheads with puritans abolishing Christmas – talk about striking fear into young hearts! I suspect the […]

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Remember, Kill Chain

Onside Review by Nick Luft Game Aim My aim was to design a game about the command, control and communications aspect of modern warfare, integrating near-real-time surveillance and intelligence with a live boots-on-the-ground operation. As I pondered my design I realised that this game would be well suited to being played using a computer to […]

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