Chestnut Lodge Wargames Group

Milmud Editor’s Report 2019 [admin]

Golden Chestnut

This is the Milmud Editor’s Report 2019 for the CLWG Business Meeting. I can’t be sure that I’ll be able to attend the meeting, but I’ll be with you in spirit if not. Editor’s Report 2019 Restructuring Milmud as CLWG’s website As directed at the previous business meeting the website has been collapsed into the […]

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Nine Years War Strategic Onside

Onside report of a game design session at CLWG in September 2019 on strategic Finance for the Nine Years War.

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Logistics and Strategy win the Nine Years War [preview]

In September I’d like to run a design session on mechanisms that lead to players making decisions on logistics and strategy. The more I read on the ‘Glorious Revolution‘ and the military aftermath, the more I realise that what lead to victory wasn’t the weapons or the tactics. It was logistics and strategy that determined […]

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Island Fortress 1

Island Fortress Concept I’ve always had a bit of a blind spot around the Seven Years War (1756-63). Though I loved the Last of the Mohicans, set to the backdrop of the savage struggle between France and Great Britain for control of North America, I found the scope of the war intimidating and overwhelming. Following […]

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2019 CLWG Games Weekend – Brian Cameron [onside & offside]

2019 CLWG Games Weekend Offside reports (and an onside report) from Brian Cameron about the 2019 CLWG Games Weekend. Peking Duck [onside] This was a re-run of my game on the Siege of the Peking Legations during the Boxer uprising in 1900.  You may well have seen the old film, 55 Days at Peking.  In […]

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Offside Report on Barwick Green

by Mukul Wow what a feeling, and a great big shout to John Rutherford. The scenario, the UK is imploding politically and economically, UN peacekeepers are arriving to the hotbed of revolution, but we going to a game but a rural little village in sleepy England, think the Archers radio show. ​ ​ Most players […]

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No married man, nor widow’s son [preview]

A game of the outbreak of the English Civil War The English Civil War has interested me since reading a Ladybird book at a very young age – this was obviously a balanced account of gallant cavaliers and villainous roundheads with puritans abolishing Christmas – talk about striking fear into young hearts! I suspect the […]

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War in Our Time [preview]

This is a session on a wild idea I had a while ago about a potential long-running World War 2-themed Alternate History game. I’ll be running a design session at the CLWG Conference. Background The idea came from an article in one of the “What if?” books in which the author argued that it would […]

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Quality v Quantity – onside report 

I ran a tryout of a set of rules that attempted to address the noticeable quality differences between some armies in the late 17th and early 18th centuries. Design Intent What I was after was a set of rules that could be used in a mini campaign that had a reasonable speed of resolution but […]

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Megagame Design Debate – a new way of designing megagames

Onside Report on the Megagame Design session at CLWG on Sunday 6 August 2017 – By Tom Parry First, we would like to thank CLWG for inviting us to discuss megagame design. We had a very enlightening discussion, and we now have a much firmer grasp on the philosophy behind most megagame design. There is […]

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