Chestnut Lodge Wargames Group

Remember, Kill Chain

Onside Review by Nick Luft Game Aim My aim was to design a game about the command, control and communications aspect of modern warfare, integrating near-real-time surveillance and intelligence with a live boots-on-the-ground operation. As I pondered my design I realised that this game would be well suited to being played using a computer to […]

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Cyber Ops: A Game by Lt Col T. Gwyddon ‘data’ Owen

Offside Review by Nick Luft Data visited CLWG to play test his game about Cyber Ops. Data is a Lieutenant Colonel in the USAF and is in the UK in a secondment post with the RAF. Data asked all the players to sign a Non Disclosure Agreement (NDA) before taking part in this game. I […]

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A Little Bit of Bread and No Cheese – Version 4

Yet another play test. Yet more disappointments. And yet still the lure of temptation; there is a good game here, a good idea. It’s just a poor execution. But let’s concentrate on the good points first. Event Cards The Event Cards were a new feature, and I think worked very well. I wrote them to […]

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A Little Bit of Bread and No Cheese, Onside Review by Nick Luft

Game Synopsis The game is intended to be a club-sized game for between 4 to 10 people. The game is about medieval farming, the struggle to survive, the conflict between the villagers, and the conflict between the villagers and the manorial Lord. I was inspired to design this game after being slightly dissatisfied by other […]

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A Little Bit of Bread and No Cheese

Synopsis This is a game that recreates the struggles of a medieval village to work together, to farm together, and to raise their families. It is a game about survival. Game Aims I wanted this game to achieve two things. The players had to have their own skin in the game. If they did not […]

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Cobre, Vacas y Cucarachas: Mexican Revolution 1913

Onside report by Jonathan Pickles This was a follow up to my game design session from October. The game revisits the many games I ran on the 1913 Mexican Revolution culminating in the megagame in 2004 The aim of this revision is to try to use far simpler mechanisms to deal with the operational side […]

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Viperous Worm: Gaming popular opinion, 1450

Onside report by Nick Luft, from June 2016 Session I wanted to design a game that reflected how popular opinion was formed. The rival players would promote their cause and the neutral players would provide a commentary and analysis that would create the game’s popular opinion. The neutral players would have their own agendas and would be able […]

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The Quiet Bolognese.

An offside report of Jaap Boender’s Megagame “Guelphs and Ghibellines”, about politics in Medieval Italy. This was a quiet megagame for me: if you discount surviving a coup, reforming the City of Bologna, going on pilgrimage to Jerusalem, being captured and ransomed, having a religious revelation, seeing the siege and battle of Acre and writing […]

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The Last Emperors – offside report from Bruce

Sultan Mehmet II - the Last Emperors of Constantinople

The Last Emperors was run by John Bassett at the March 2016 CLWG meeting. The game is about the aftermath of the fall of Constantinople in 1453. The Last Emperors by John Bassett – offside report from Bruce Walton I arrived nearly an hour late for the CLWG March meeting, due to circumstances beyond my […]

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CLWG Business Meeting 2015

The CLWG business meeting was held in the Anerley Arms from 17:19 to 17:32 BST today. Possibly a record at 12 minutes. 10 CLWG members, including one of three officers were present. The meeting was chaired by James Kemp and the notes taken by Nick Luft (and subsequently typed up by James Kemp). CLWG Business Meeting 2015 Officers’ […]

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