Chestnut Lodge Wargames Group

The Traditional ANZAC Biscuit Recipe

Created to remember the Fallen ANZACS at Gallipoli (25 April 1915) and baked in Australia and New Zealand for the ANZAC Day public holiday (25 April) … and sampled at the April 2023 CLWG meeting. Traditional Anzac biscuitsMakes 15 biscuits | Prep 20 mins | Cook 12 mins Ingredients1 1/4 cups of plain flour, sifted1 […]

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How to Fund a War and Relieve Its Impact: Bake a Cake!

It will be a great day when our schools have all the money they need, and our air force has to have a bake-sale to buy a bomber. (Robert Fulghum) This quote often comes to the fore when school fetes are organised. But did you know that selling biscuits, cakes, and cookery books has been, […]

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ANZAC Day: 25 April

An overview of ANZAC Day provided for the April 2023 CLWG meeting. The ANZACs ‘ANZAC’ stands for Australian and New Zealand Army Corps. During World War I, on 25th April 1915, ANZAC soldiers formed part of the allied expedition that set out to capture the Gallipoli peninsula in Turkey. The aim was to open the […]

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Game Design with Disability in Mind 5: Intellectual Disability

This is the fifth, and for now final, post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers intellectual disabilities. Previous posts have also covered hearing impairment, colour vision deficiency, and visual impairment and what we can do to make our games more inclusive. Game Design with Intellectual Disability in […]

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Game Design with Disability in Mind 4: Visual Impairment

This is the fourth post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers visual impairment and what we can do as game designers to improve inclusion in our games. Game Design with Visual Impairment in Mind Visual Impairment Blindness is the substantial loss of vision in both a person’s […]

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Game Design with Disability in Mind 3: Colour Vision Deficiency (CVD)

This is the third post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers colour vision deficiency, previously referred to as colour blindness. Game Design with Colour Vision Deficiency in Mind What is Colour Vision Deficiency?   Colour Vision Deficiency (CVD) refers to the inability to tell the difference between […]

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Game Design with Disability in Mind 2: Hearing Impairment

This second post in a series that Deborah Southwell has written on Game Design with Disability in Mind covers hearing impairment, and what we can do as game designers to make that less of an issue. Hearing Impairment Having been deaf in my right ear since birth, I have lived experience of hearing impairment.  Hearing […]

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Game Design with Disability in Mind 1 General Considerations

    For the CLWG Game Design Weekend 1-2 October, 2022, I led a discussion on Game Design with Disability in Mind.  We covered consideration for people with hearing impairment, Colour Vision Deficiency (CVD) (the more appropriate term for what is often referred to as ‘Colour Blindness’), visual impairment, and intellectual disability. In this post, […]

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Washington Conference Centennial Megagame [Onside]

This is an onside report on the Washington Conference Centennial megagame by Dave Boundy. Washington Conference Centennial Megagame I always find reports on my own game are difficult. The trouble is that I am so intent, during the day, on answering questions, sorting out problems, watching the clock for turn announcements, checking that people are […]

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Operation Water Cooler – A structured narrative card game

Game Aim I want to use a card game to assist my teaching Unit 32: Networked Systems Security to a Year 13 class (18 – 20 year olds). Educational aims a) familiarise the students with the 7 step model of a cyber attack b) engage the students with relevant cyber terms, concepts and keywords Teams […]

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