Chestnut Lodge Wargames Group

American Civil War Megagame [offside]

This session was hosted by a contingent of our friends from Europe (while we have any left) at the 2018 CLWG Conference. They had already run a game based on the ‘Seven Days Battles’ on the Virginian Peninsular in 1862. [Campaign note – The enormous Union Army of the Potomac had been rebuilt and (re?)trained […]

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The Relief of Fort Stalwart, Zululand, 1879

Well, yes, if you young chaps would like to hear of another of my adventures, there was, of course, the rather famous one in Zululand.  A rum do that one and no mistake. I was in command of a relief column moving up to Fort Stalwart.  I had a company and a half of the […]

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Destructive and Formidable by David Blackmore [Book Review]

Destructive and Formidable by David Blackmore analyses British infantry doctrine using period sources from the British Civil Wars of the seventeenth century up to just before the American War of Independence. If anything you can see the constancy, which drove the success in battle of British forces, even when outnumbered. Development of British Infantry Doctrine […]

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School Of Danger : Preview

Jim Wallman On Sunday 2nd December 2018 I’m bringing a game I’m working on for youngsters loosely about the ancient greeks of the Pelonpennesian War period.  I had some ideas for representing hoplite combat using toy soldiers (though actually the toys don’t matter that much – but y’know, visual appeal and all that). The basic […]

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Onside report: Back in the Fold

A slightly belated onside report of a committee game I ran during the Design Weekend, titled Back in the Fold. The subject here is the negotiations in 1949 at the Petersberg Hotel near Bonn between the Allied High Commission and the recently elected Chancellor of the Federal Republic of Germany, Konrad Adenauer. Developments in this […]

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Adventures with Twine: Interactive computer games

I ran a session on using Twine to create interactive computer games after my game Hill 70 caused a little bit of a stir. Twine is a very simple to use editor that can be used to make either interactive fiction or interactive graphical adventure games. Twine uses web tools like HTML, & CSS, and a computer programming language […]

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More plastic cheese

I was due to run my fourth game test of “A Little Bit of Bread and No Cheese” (Albobanc) on the first day of the Games Weekend, on 6th October. I had been working on my design ideas on my commute and some moments snatched between marking and lesson prep over the past month. On […]

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No married man, nor widow’s son [preview]

A game of the outbreak of the English Civil War The English Civil War has interested me since reading a Ladybird book at a very young age – this was obviously a balanced account of gallant cavaliers and villainous roundheads with puritans abolishing Christmas – talk about striking fear into young hearts! I suspect the […]

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War in Our Time [preview]

This is a session on a wild idea I had a while ago about a potential long-running World War 2-themed Alternate History game. I’ll be running a design session at the CLWG Conference. Background The idea came from an article in one of the “What if?” books in which the author argued that it would […]

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Rehearsal For Armageddon [preview]

In case anyone was actually planning to come to my session of a try-out Balkan Wars operational system, I have produced some notes which you might like to read beforehand (attached). They are also useful when shredded as Hamster-bedding… I can’t promise that I won’t change my mind and ‘tweak’ things a bit more before […]

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