Chestnut Lodge Wargames Group

IT’S QUIET – ALMOST, TOO QUIET…

Has anyone else noticed how ‘conversations’ at CLWG appear to be, well, fading away in the same manner as old soldiers? I mean, on those rare occasions we get posts not based on HR manuals, there is little in the way of either discussion, challenge, revision or extension – surely some of the founding principles […]

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Some books I read the last two years on Operation Market Garden

I’ve been drawn back the last two years into reading about Operation Market Garden through going back to the museum in Oosterbeek, a battlefield tour and helping out in a miniature wargaming project. I’ve also branched out into other operations in the Netherlands in 1944-45, such as the Battle of the Scheldt, operations in Noord-Brabant […]

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Triplanes vs Terrordactyls (run by Evan D’Alessandro): An Offside Report

In 1930, the largest airship at the time, the Graf Zeppelin, could fly 24 passengers from Germany to Brazil in four and a half days. In the late 30s, the Hindenburg was flying 50-72 passengers between Frankfurt and New Jersey, in four days one way. They weren’t the first flying ‘objects’ originating in Germany. Pterodactylus […]

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Trafalgar Day: This Friday 21 October

This Friday marks the 217th anniversary of the Battle of Trafalgar 21 October 1805. I decided to find out a bit more about the battle. I was fascinated by Nelson’s strategy to attack the Franco-Spanish fleet. I wonder, how would a war game around this engagement or any other naval engagement be designed? What do […]

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Game Design with Disability in Mind 5: Intellectual Disability

This is the fifth, and for now final, post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers intellectual disabilities. Previous posts have also covered hearing impairment, colour vision deficiency, and visual impairment and what we can do to make our games more inclusive. Game Design with Intellectual Disability in […]

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Game Design with Disability in Mind 4: Visual Impairment

This is the fourth post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers visual impairment and what we can do as game designers to improve inclusion in our games. Game Design with Visual Impairment in Mind Visual Impairment Blindness is the substantial loss of vision in both a person’s […]

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Game Design with Disability in Mind 3: Colour Vision Deficiency (CVD)

This is the third post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers colour vision deficiency, previously referred to as colour blindness. Game Design with Colour Vision Deficiency in Mind What is Colour Vision Deficiency?   Colour Vision Deficiency (CVD) refers to the inability to tell the difference between […]

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Fog on the Somme (James Halstead): An Offside Report

This is Deborah Southwell’s offside report of ‘Fog on the Somme’ run by James Halstead at the CLWG Conference. Fog on the Somme – Offside (Deborah Southwell) Five phases were planned for the German Spring Offensive of 1918: Operation Michael (21 March – 6 April) Operation Georgette (9-29 April) Operation Blücher-Yorck (27 – 30 May) […]

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Game Design with Disability in Mind 2: Hearing Impairment

This second post in a series that Deborah Southwell has written on Game Design with Disability in Mind covers hearing impairment, and what we can do as game designers to make that less of an issue. Hearing Impairment Having been deaf in my right ear since birth, I have lived experience of hearing impairment.  Hearing […]

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Game Design with Disability in Mind 1 General Considerations

    For the CLWG Game Design Weekend 1-2 October, 2022, I led a discussion on Game Design with Disability in Mind.  We covered consideration for people with hearing impairment, Colour Vision Deficiency (CVD) (the more appropriate term for what is often referred to as ‘Colour Blindness’), visual impairment, and intellectual disability. In this post, […]

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