Modelling Idiocy in the ACW [preview] For many years now I have been fascinated with the difficulties of modelling in a fun, challenging manner some of the total losers of history, rather than the usual suspects on the (much shorter) genius list – you know, good old ‘Unfortunate Mack’ (1805), any Frenchman in 1940, English/Russian […]
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As a sort of pre-publicity for Divided Land next April (and as a quick fulfilment of my obligation to write at least one article for MilMud) I thought some of our members might be interested in my own view of what happened during the first playing of the megagame version, in Malmo earlier this year. […]
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Onside Report on the Megagame Design session at CLWG on Sunday 6 August 2017 – By Tom Parry First, we would like to thank CLWG for inviting us to discuss megagame design. We had a very enlightening discussion, and we now have a much firmer grasp on the philosophy behind most megagame design. There is […]
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Today was the CLWG March 2017 meeting, with 11 people attending and two game design sessions. The first session was a tryout of the Siberia section of Bernie Ganley’s Russian Civil War megagame. The second was Andrew Hadley and Bruce Walton’s In the Hands of the Many megagame tryout. See below for some pictures and a […]
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Copper & Cows was a design session and tryout run by Jonathan Pickles at the CLWG Conference in October 2016. Copper & Cows covers one of Jonathan’s obsessions, the Mexican Revolution. This design session was trying to get a realistic campaign system. Copper & Cows Mexican Revolution (again) Onside Report I wrote some design notes for […]
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Andrew Hadley suggests a megagame taxonomy as a way to communicate to potential players more information about how a megagame is expected to work by its designer. This is driven by the influx of new megagamers, many of whom see Watch the Skies as the one type of megagame. Firing the first shot – Towards a […]
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This is an offside report about Guelphs and Ghibellines by Becky Ladley, which originally appeared on BeckyBecky Blogs. It’s another Megagame blog post! Yes, this is my third Megagame in four weeks. Yes, I am starting to get a little Megagamed out… Guelphs and Ghibellines – what’s it all about? This one was called Guelphs […]
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This is an offside report by Becky Ladley about the Megagame 1866 And All That, which originally appeared on BeckyBecky Blogs. Megagame 1866 And All That, And Some For the second weekend in a row, I traveled down to the south to take part in a Megagame: 1866 And All That. This one couldn’t have […]
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This is James Kemp’s offside report from playing in the recent 1866 megagame. 1866 And All That was deisgned by Bernie Ganley and run by Megagame Makers, most of whom are CLWG members. As an interesting feature, the game was run twice simultaneously in the same venue. 1866 Megagame Yesterday I played in an 1866 megagame, […]
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An offside report of Jaap Boender’s Megagame “Guelphs and Ghibellines”, about politics in Medieval Italy. This was a quiet megagame for me: if you discount surviving a coup, reforming the City of Bologna, going on pilgrimage to Jerusalem, being captured and ransomed, having a religious revelation, seeing the siege and battle of Acre and writing […]
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