Chestnut Lodge Wargames Group

Megagame Design Debate – a new way of designing megagames

Onside Report on the Megagame Design session at CLWG on Sunday 6 August 2017 – By Tom Parry First, we would like to thank CLWG for inviting us to discuss megagame design. We had a very enlightening discussion, and we now have a much firmer grasp on the philosophy behind most megagame design. There is […]

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CLWG March 2017 Meeting – What you missed

3rd Red Army boards the train at CLWG March 2017

Today was the CLWG March 2017 meeting, with 11 people attending and two game design sessions. The first session was a tryout of the Siberia section of Bernie Ganley’s Russian Civil War megagame. The second was Andrew Hadley and Bruce Walton’s  In the Hands of the Many megagame tryout. See below for some pictures and a […]

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Copper & Cows – Onside Report by Jonathan Pickles

Copper & Cows was a design session and tryout run by Jonathan Pickles at the CLWG Conference in October 2016. Copper & Cows covers one of Jonathan’s obsessions, the Mexican Revolution. This design session was trying to get a realistic campaign system. Copper & Cows Mexican Revolution (again) Onside Report I wrote some design notes for […]

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Megagame: What the Hell are Guelphs and Ghibellines?

This is an offside report about Guelphs and Ghibellines by Becky Ladley, which originally appeared on BeckyBecky Blogs. It’s another Megagame blog post! Yes, this is my third Megagame in four weeks. Yes, I am starting to get a little Megagamed out… Guelphs and Ghibellines – what’s it all about? This one was called Guelphs […]

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Megagame 1866 And All That, And Some – Offside Report

This is an offside report by Becky Ladley about the Megagame 1866 And All That, which originally appeared on BeckyBecky Blogs. Megagame 1866 And All That, And Some For the second weekend in a row, I traveled down to the south to take part in a Megagame: 1866 And All That. This one couldn’t have […]

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The Quiet Bolognese.

An offside report of Jaap Boender’s Megagame “Guelphs and Ghibellines”, about politics in Medieval Italy. This was a quiet megagame for me: if you discount surviving a coup, reforming the City of Bologna, going on pilgrimage to Jerusalem, being captured and ransomed, having a religious revelation, seeing the siege and battle of Acre and writing […]

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The Bastard Comes game design preview

Andrew Hadley writes about his latest megagame idea The Bastard Comes. A megagame of the aftermath of the Norman Invasion of britain in 1066. The Bastard Comes game design preview a Megagame of British resistance to Norman rule post-Hastings Main concept Various English groups resist or collaborate with the extension of Norman rule, with the […]

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Travels along The Spanish Road – onside report

Ben Moores onside report on the latest playtest for his forthcoming Megagame The Spanish Road (16th July 2016) at the May CLWG meeting. (See previous reports on testing The Spanish Road articles). Along The Spanish Road This weekend Chestnut Lodge helped trial the Burgundian segment of the upcoming “The Spanish Road” a 16th century megagame. The Burgundian […]

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