Chestnut Lodge Wargames Group

New Deal

onside report by Dave Boundy Back in May, I played an online game with some people in Philadephia. It was a playtest of a Megagame that they planned to put on at Gen Con 2025. The game was based on the negotiations for Roosevelt’s “New Deal” – the package of legislation intended to revitalise the […]

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The Game What I Haven’t Yet Wrote

onside report by Dave Boundy Finding ourselves with time to spare at the October games weekend(as a game had been rescheduled), I organised an exercise to say which one game we would each like to develop or have developed that was entirely new, with no previous work on the topic. My intention was then to […]

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Operation Rupert and other disguised scenarios – onside report by Trevor Duguid Farrant

Disguised Scenarios For close friends For games clubs and the games holiday For paying customers, e.g., megagame I have run many roleplay scenarios with hidden agendas, especially morphing into Call of Cthulhu type adventures. Hidden objectives is one thing, but a hidden game… Roleplay is relatively easy, players are more likely to expect the unexpected […]

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By Spell and Steel, and by Orb, and by Pegasi, and by my axe….

On the day of CLWG I was just too far behind on too many things to join in. A reason for me cancelling the game I was going to put on in the first place, but I decided to just keep a vague eye online, rather than playing, as the games seemed well attended. But […]

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Connections UK 2023

In 2023, Connections UK, the conference for wargaming professionals, was held at Sandhurst Military Academy on 5-7 September. Due to Covid-19 lockdowns and restrictions, this was the first time I was able to attend. Needless to say, I was as excited to see and explore the building as I was to listen and participate in […]

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Trafalgar Day: This Friday 21 October

This Friday marks the 217th anniversary of the Battle of Trafalgar 21 October 1805. I decided to find out a bit more about the battle. I was fascinated by Nelson’s strategy to attack the Franco-Spanish fleet. I wonder, how would a war game around this engagement or any other naval engagement be designed? What do […]

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Preview: The Wedding Gift

General Briefing for The Wedding Gift The Wedding Gift is a classic committee game for up to seven players. It is set in a fantasy world with approximately 16th/17th century levels of technology (less gunpowder and with a bit of real divinity that manifests itself very subtly). The King of a nearby nation (Dael Riata) […]

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Rails to Freedom

A game inspired by getting home from the Washington Conference, by Andy Grainger Game Idea Provisional title Rails to Freedom from the Jean-Paul Sartre Novel A Two Player Game between A Megagamer and TFL (Transport for London) player. Or it could be played solo with the TFL cards being laid randomly. This game is inspired […]

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Online Interactive Maps (Part 2) – by Nick Luft

This is a follow on from my previous piece about using an interactive map hosted by ConceptBoard. All the controls referred to here relate to features on ConceptBoard. I guess that these techniques will be easily recreated on other Interactive Whiteboards. Seize Warsaw – at Virtual COW 2021 I ran a slightly modified game of […]

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Online Interactive Maps (Part 1) – by Nick Luft

I have been thinking how to enable the players to have their own interactive map and counters. I was disappointed how I facilitated the players’ map in my recent game “Seize Warsaw“. I had provided the players with a map and counters via a Google Slides (PowerPoint). James Kemp copied this and maintained his version […]

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