Chestnut Lodge Wargames Group

CLWG Conference 2024 – 5 & 6 October

We’re fast approaching the traditional CLWG Conference weekend, and there are a small number of sessions on offer. Now would be a great time to sign up if you can make either day. Here’s the link to the dynamic version of the programme on Google Drive https://docs.google.com/spreadsheets/d/1E-AO8rPAJAgFAPCiDbCj9msUgl-fitxmTJxBPQjocu8/edit?usp=drivesdk Note that many of the sessions will be […]

Full View →

CLWG (2018) Autumn Conference Session Report #4

Napoleonic Divisional Management Game (by Peter Merritt) This session was originally inspired to fill the blank page of things on offer…. However, on the day I was surprised to find that (a) I had an audience, and (b) they were all from our wonderful associates based in the Netherlands! After some initial chatting, I began […]

Full View →

Conference (2018) Report #3 – TGFC – Too Good For Children?

The Art of Steal- Err, Adapting Classic Toys For Wargaming An occasional series on raiding the toy cupboard for wargming ideas (or future Christmas presents, if they’ve not got it already!) #1 – Snakes & Ladders as siege simulator Some considerable time ago now I was looking at the problem of a systemic game process […]

Full View →

Conference (2018) Onside Report #2 – Balkan Wars OpSys

Rehearsal For Armageddon – The Balkan Wars Further attempts at a megagame operational system (by Peter Merritt) The intention of this session was to present the latest in my series of attempts to get a fast-to-play, easily understood system which would form the ‘third leg’ of my design for a – possible – megagame of […]

Full View →

American Civil War Megagame [offside]

This session was hosted by a contingent of our friends from Europe (while we have any left) at the 2018 CLWG Conference. They had already run a game based on the ‘Seven Days Battles’ on the Virginian Peninsular in 1862. [Campaign note – The enormous Union Army of the Potomac had been rebuilt and (re?)trained […]

Full View →

No married man, nor widow’s son [preview]

A game of the outbreak of the English Civil War The English Civil War has interested me since reading a Ladybird book at a very young age – this was obviously a balanced account of gallant cavaliers and villainous roundheads with puritans abolishing Christmas – talk about striking fear into young hearts! I suspect the […]

Full View →

War in Our Time [preview]

This is a session on a wild idea I had a while ago about a potential long-running World War 2-themed Alternate History game. I’ll be running a design session at the CLWG Conference. Background The idea came from an article in one of the “What if?” books in which the author argued that it would […]

Full View →

Quality v Quantity – onside report 

I ran a tryout of a set of rules that attempted to address the noticeable quality differences between some armies in the late 17th and early 18th centuries. Design Intent What I was after was a set of rules that could be used in a mini campaign that had a reasonable speed of resolution but […]

Full View →

Adlerangriff – Manual Real Time Game – onside by Jim Wallman

Adlerangriff was a design session for a manual real time Battle of Britain game run by Jim Wallman at the CLWG Conference in October 2016. Adlerangriff being the German name for the operation that we call the Battle of Britain. Onside Report of Adlerangriff by Jim Wallman Following one of ‘those conversations’ with Rob Cooper a […]

Full View →

Highland Battles 1689 – Onside Report

I ran an extemporised version of the Highland Battles game that I first designed back in 2005. Before I brought it to the Conference I tried to add some of the mechanisms that I’d left out of it and also made an attempt to slightly simplify it. The other bit of prep that I did […]

Full View →