Chestnut Lodge Wargames Group

Adlerangriff – Manual Real Time Game – onside by Jim Wallman

Adlerangriff was a design session for a manual real time Battle of Britain game run by Jim Wallman at the CLWG Conference in October 2016. Adlerangriff being the German name for the operation that we call the Battle of Britain. Onside Report of Adlerangriff by Jim Wallman Following one of ‘those conversations’ with Rob Cooper a […]

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Golden Chestnut 2016 – Did You Win?

Traditionally the editor of Milmud awards the Golden Chestnut to the CLWG member that has contributed the most to Milmud over the course of the year. The Golden Chestnut isn’t about volume so much as quality. That said, now that I can record readers, then I’m using the volume of readership as a measure of […]

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Education – Using Somme War Diaries

This post is an attempt at education on what officers did and how that affected casualties at the Battle of the Somme in 1916. This, and its follow ons, was inspired by a Twitter conversation after Friday’s post. I was asked about whether other ranks were sacrificed at the Battle of the Somme by officers. It was […]

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Somme Centenary – a commentary on the battle

Today is the centenary of the first infantry attacks in the Battle of the Somme in 1916. Zero Hour was 07:30, and at that point the whistles blew and the infantry began their advance across no-man’s land towards the German trenches. The infantry attack was preceded by over a week’s artillery bombardment of one and […]

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Revolutionary Warfare – Onside by James Kemp

Revolutionary Warfare in France 1789

Another post from the Archives, this is James Kemp’s onside report of Revolutionary Warfare from January 2003. It was written for milmud and archived on his website at http://www.cold-steel.org/2003/revolutionary-warfare/ Revolutionary Warfare – Onside Report by James Kemp When I played Andy Grainger’s A Month in Country I immediately thought of some of the parallels with my Revolutionary […]

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Towards a Megagame taxonomy

Andrew Hadley suggests a megagame taxonomy as a way to communicate to potential players more information about how a megagame is expected to work by its designer. This is driven by the influx of new megagamers, many of whom see Watch the Skies as the one type of megagame. Firing the first shot – Towards a […]

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Viperous Worm: Gaming popular opinion, 1450

Onside report by Nick Luft, from June 2016 Session I wanted to design a game that reflected how popular opinion was formed. The rival players would promote their cause and the neutral players would provide a commentary and analysis that would create the game’s popular opinion. The neutral players would have their own agendas and would be able […]

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CLWG Games Weekend 1995 – Sunday

Part 2 of yesterday’s report on the CLWG Games Weekend 1995. Originally published in the May 1995 edition of Milmud and archived on James Kemp’s Cold Steel blog. CLWG Games Weekend 1995 – Sunday Military Spin Sunday dawned a new day and I had done my homework on the Charge of the Light Brigade. The […]

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CLWG Games Weekend 1995 – Saturday

One from the archives, an account of the CLWG games weekend in April 1995, previously printed in milmud 21 years ago, in two parts originally hosted on James Kemp’s gaming blog Cold Steel. Of note that this games weekend was in the era when CLWG actually met at Chestnut Lodge in South London. CLWG Games […]

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Megagame: What the Hell are Guelphs and Ghibellines?

This is an offside report about Guelphs and Ghibellines by Becky Ladley, which originally appeared on BeckyBecky Blogs. It’s another Megagame blog post! Yes, this is my third Megagame in four weeks. Yes, I am starting to get a little Megagamed out… Guelphs and Ghibellines – what’s it all about? This one was called Guelphs […]

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Chestnut Lodge Wargames Group

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