Chestnut Lodge Wargames Group

Lit By Another Sun Playtest/Design

Lit By Another Sun is the working title for a megagame that I intend to run in Scotland in 2025. It’s based on an early draft of a novel (titled Duke of Piraxis) and then worked up a bit with some mechanics based on ordinary playing cards. I’ve had one playtest with some of the […]

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CLWG Conference 2024 – 5 & 6 October

We’re fast approaching the traditional CLWG Conference weekend, and there are a small number of sessions on offer. Now would be a great time to sign up if you can make either day. Here’s the link to the dynamic version of the programme on Google Drive https://docs.google.com/spreadsheets/d/1E-AO8rPAJAgFAPCiDbCj9msUgl-fitxmTJxBPQjocu8/edit?usp=drivesdk Note that many of the sessions will be […]

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Preview: The Wedding Gift

General Briefing for The Wedding Gift The Wedding Gift is a classic committee game for up to seven players. It is set in a fantasy world with approximately 16th/17th century levels of technology (less gunpowder and with a bit of real divinity that manifests itself very subtly). The King of a nearby nation (Dael Riata) […]

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Raiders of the Lost Temple of Do’om! by Brian Cameron

This is a pretty basic attempt at running a ‘hybrid’ game with some players present and some participating remotely.  In a bit of a turnaround from recent meetings, three will be present and only on remotely.  I’ll also be present so the challenge will be to ensure that Terry will be able to join in […]

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Logistics and Strategy win the Nine Years War [preview]

In September I’d like to run a design session on mechanisms that lead to players making decisions on logistics and strategy. The more I read on the ‘Glorious Revolution‘ and the military aftermath, the more I realise that what lead to victory wasn’t the weapons or the tactics. It was logistics and strategy that determined […]

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No married man, nor widow’s son [preview]

A game of the outbreak of the English Civil War The English Civil War has interested me since reading a Ladybird book at a very young age – this was obviously a balanced account of gallant cavaliers and villainous roundheads with puritans abolishing Christmas – talk about striking fear into young hearts! I suspect the […]

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War in Our Time [preview]

This is a session on a wild idea I had a while ago about a potential long-running World War 2-themed Alternate History game. I’ll be running a design session at the CLWG Conference. Background The idea came from an article in one of the “What if?” books in which the author argued that it would […]

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Rehearsal For Armageddon [preview]

In case anyone was actually planning to come to my session of a try-out Balkan Wars operational system, I have produced some notes which you might like to read beforehand (attached). They are also useful when shredded as Hamster-bedding… I can’t promise that I won’t change my mind and ‘tweak’ things a bit more before […]

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God’s sake Nelly, why didn’t you marry him? [preview]

We are coming over from the Netherlands for the CLWG Conference with at least 4 people and intend on filling one game design slot on the megagame “God’s sake Nelly, why didn’t you marry him?”. This was an operational (double blind) megagame on the Seven Days’ battle in the early American Civil War. As you […]

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Hill 70 – An Interactive Fiction Game

Over the summer I have been working on a computer game called Hill 70. I have done this so I learn it before I teach it. The game is an Interactive Fiction or Text Adventure Game. I have tested it several times and I think I have got rid of any bugs, hopefully. But I […]

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