Chestnut Lodge Wargames Group

September 2024 Meeting – Welcome to Serconea

Today’s meeting at Anerley Methodist Church saw four attendees. Unfortunately only one of the two sessions could go ahead due to a short-notice absence on the part of Jim Wallman. This session was a design session where I presented the basic concept for my in-development megagame of democratic transition, Welcome to Serconea. This game tells […]

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Report from V E Wellington Koo of the Chinese delegation

Washington Conference, 6th November 2021 – The Centenary Edition Offside report by Andy Grainger A major topic of the 1921 / 2021 Washington Conference was China. In 1911 the Imperial Chinese Government had been overthrown and replaced by a Parliamentary regime but the country is still very unstable. It is in everyone’s interest to restore […]

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Washington Conference Centennial Megagame [Onside]

This is an onside report on the Washington Conference Centennial megagame by Dave Boundy. Washington Conference Centennial Megagame I always find reports on my own game are difficult. The trouble is that I am so intent, during the day, on answering questions, sorting out problems, watching the clock for turn announcements, checking that people are […]

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Jubilation T Cawnpone’s Art of War (and Survival)

Modelling Idiocy in the ACW [preview] For many years now I have been fascinated with the difficulties of modelling in a fun, challenging manner some of the total losers of history, rather than the usual suspects on the (much shorter) genius list – you know, good old ‘Unfortunate Mack’ (1805), any Frenchman in 1940, English/Russian […]

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Divided Land: a report on the game’s first outing in Sweden.

As a sort of pre-publicity for Divided Land next April (and as a quick fulfilment of my obligation to write at least one article for MilMud) I thought some of our members might be interested in my own view of what happened during the first playing of the megagame version, in Malmo earlier this year. […]

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Megagame Design Debate – a new way of designing megagames

Onside Report on the Megagame Design session at CLWG on Sunday 6 August 2017 – By Tom Parry First, we would like to thank CLWG for inviting us to discuss megagame design. We had a very enlightening discussion, and we now have a much firmer grasp on the philosophy behind most megagame design. There is […]

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CLWG March 2017 Meeting – What you missed

3rd Red Army boards the train at CLWG March 2017

Today was the CLWG March 2017 meeting, with 11 people attending and two game design sessions. The first session was a tryout of the Siberia section of Bernie Ganley’s Russian Civil War megagame. The second was Andrew Hadley and Bruce Walton’s  In the Hands of the Many megagame tryout. See below for some pictures and a […]

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Copper & Cows – Onside Report by Jonathan Pickles

Copper & Cows was a design session and tryout run by Jonathan Pickles at the CLWG Conference in October 2016. Copper & Cows covers one of Jonathan’s obsessions, the Mexican Revolution. This design session was trying to get a realistic campaign system. Copper & Cows Mexican Revolution (again) Onside Report I wrote some design notes for […]

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Towards a Megagame taxonomy

Andrew Hadley suggests a megagame taxonomy as a way to communicate to potential players more information about how a megagame is expected to work by its designer. This is driven by the influx of new megagamers, many of whom see Watch the Skies as the one type of megagame. Firing the first shot – Towards a […]

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Megagame: What the Hell are Guelphs and Ghibellines?

This is an offside report about Guelphs and Ghibellines by Becky Ladley, which originally appeared on BeckyBecky Blogs. It’s another Megagame blog post! Yes, this is my third Megagame in four weeks. Yes, I am starting to get a little Megagamed out… Guelphs and Ghibellines – what’s it all about? This one was called Guelphs […]

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