Chestnut Lodge Wargames Group

Towards a Megagame taxonomy

Andrew Hadley suggests a megagame taxonomy as a way to communicate to potential players more information about how a megagame is expected to work by its designer. This is driven by the influx of new megagamers, many of whom see Watch the Skies as the one type of megagame. Firing the first shot – Towards a […]

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Viperous Worm: Gaming popular opinion, 1450

Onside report by Nick Luft, from June 2016 Session I wanted to design a game that reflected how popular opinion was formed. The rival players would promote their cause and the neutral players would provide a commentary and analysis that would create the game’s popular opinion. The neutral players would have their own agendas and would be able […]

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CLWG Games Weekend 1995 – Sunday

Part 2 of yesterday’s report on the CLWG Games Weekend 1995. Originally published in the May 1995 edition of Milmud and archived on James Kemp’s Cold Steel blog. CLWG Games Weekend 1995 – Sunday Military Spin Sunday dawned a new day and I had done my homework on the Charge of the Light Brigade. The […]

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CLWG Games Weekend 1995 – Saturday

One from the archives, an account of the CLWG games weekend in April 1995, previously printed in milmud 21 years ago, in two parts originally hosted on James Kemp’s gaming blog Cold Steel. Of note that this games weekend was in the era when CLWG actually met at Chestnut Lodge in South London. CLWG Games […]

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Megagame: What the Hell are Guelphs and Ghibellines?

This is an offside report about Guelphs and Ghibellines by Becky Ladley, which originally appeared on BeckyBecky Blogs. It’s another Megagame blog post! Yes, this is my third Megagame in four weeks. Yes, I am starting to get a little Megagamed out… Guelphs and Ghibellines – what’s it all about? This one was called Guelphs […]

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Megagame 1866 And All That, And Some – Offside Report

This is an offside report by Becky Ladley about the Megagame 1866 And All That, which originally appeared on BeckyBecky Blogs. Megagame 1866 And All That, And Some For the second weekend in a row, I traveled down to the south to take part in a Megagame: 1866 And All That. This one couldn’t have […]

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1866 Megagame – offside report

This is James Kemp’s offside report from playing in the recent 1866 megagame. 1866 And All That was deisgned by Bernie Ganley and run by Megagame Makers, most of whom are CLWG members. As an interesting feature, the game was run twice simultaneously in the same venue. 1866 Megagame Yesterday I played in an 1866 megagame, […]

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The Quiet Bolognese.

An offside report of Jaap Boender’s Megagame “Guelphs and Ghibellines”, about politics in Medieval Italy. This was a quiet megagame for me: if you discount surviving a coup, reforming the City of Bologna, going on pilgrimage to Jerusalem, being captured and ransomed, having a religious revelation, seeing the siege and battle of Acre and writing […]

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The Bastard Comes game design preview

Andrew Hadley writes about his latest megagame idea The Bastard Comes. A megagame of the aftermath of the Norman Invasion of britain in 1066. The Bastard Comes game design preview a Megagame of British resistance to Norman rule post-Hastings Main concept Various English groups resist or collaborate with the extension of Norman rule, with the […]

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Staying at Hougoumont Farm

Andrew Hadley reports on his recent stay in Hougoumont Farm and battlefield tour of Waterloo. A Damned Nice Thing – staying at Hougoumont farm As part of a short holiday with my parents, we all stayed at the recently revamped Chateau De Goumont. It is better known as Hougoumont farm. It played a crucial role in […]

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