Chestnut Lodge Wargames Group

Remember, Kill Chain

Onside Review by Nick Luft Game Aim My aim was to design a game about the command, control and communications aspect of modern warfare, integrating near-real-time surveillance and intelligence with a live boots-on-the-ground operation. As I pondered my design I realised that this game would be well suited to being played using a computer to […]

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Cyber Ops: A Game by Lt Col T. Gwyddon ‘data’ Owen

Offside Review by Nick Luft Data visited CLWG to play test his game about Cyber Ops. Data is a Lieutenant Colonel in the USAF and is in the UK in a secondment post with the RAF. Data asked all the players to sign a Non Disclosure Agreement (NDA) before taking part in this game. I […]

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1814 And All That – Pt6 – “I can explain, Sire…”

Yesterday saw what will probably be the final outing – at least in this form – of my bizarre design for the even more peculiar 1814 campaign in France. This was the ‘curtain down’ on the 20yr Napoleonic saga, fought with French forces which in total were only slightly larger than one of the corps […]

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A Little Bit of Bread and No Cheese – Version 4

Yet another play test. Yet more disappointments. And yet still the lure of temptation; there is a good game here, a good idea. It’s just a poor execution. But let’s concentrate on the good points first. Event Cards The Event Cards were a new feature, and I think worked very well. I wrote them to […]

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CLWG Spring Conference 2017 – On & Offside notes

 Khalsa Ji! First Sikh War (1846) (Apologies about the late arrival of these notes – I only managed to send them in August…) Background After the fall of the Mughal empire and the later establishment of the Sikh Empire in the Punjab, the Khalsa was converted into a strong, multi-religious and multinational fighting force, the […]

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1814 And All That

Or, How to get rid of a tyrant in a big hat without really planning…   By Peter Merritt Introduction: I grew up with the usual fairly conservative histories of the Napoleonic Wars (and most wars in general), which were written in the ‘inevitable movements’ fashion, i.e. Napoleon/Hitler was doomed, we were bound to win […]

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Divided Land: a report on the game’s first outing in Sweden.

As a sort of pre-publicity for Divided Land next April (and as a quick fulfilment of my obligation to write at least one article for MilMud) I thought some of our members might be interested in my own view of what happened during the first playing of the megagame version, in Malmo earlier this year. […]

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A Little Bit of Bread and No Cheese, Onside Review by Nick Luft

Game Synopsis The game is intended to be a club-sized game for between 4 to 10 people. The game is about medieval farming, the struggle to survive, the conflict between the villagers, and the conflict between the villagers and the manorial Lord. I was inspired to design this game after being slightly dissatisfied by other […]

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Quality v Quantity – onside report 

I ran a tryout of a set of rules that attempted to address the noticeable quality differences between some armies in the late 17th and early 18th centuries. Design Intent What I was after was a set of rules that could be used in a mini campaign that had a reasonable speed of resolution but […]

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A Little Bit of Bread and No Cheese

Synopsis This is a game that recreates the struggles of a medieval village to work together, to farm together, and to raise their families. It is a game about survival. Game Aims I wanted this game to achieve two things. The players had to have their own skin in the game. If they did not […]

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Military Muddling

Chestnut Lodge Wargames Group

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