Chestnut Lodge Wargames Group

Game Design with Disability in Mind 2: Hearing Impairment

This second post in a series that Deborah Southwell has written on Game Design with Disability in Mind covers hearing impairment, and what we can do as game designers to make that less of an issue. Hearing Impairment Having been deaf in my right ear since birth, I have lived experience of hearing impairment.  Hearing […]

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Game Design with Disability in Mind 1 General Considerations

    For the CLWG Game Design Weekend 1-2 October, 2022, I led a discussion on Game Design with Disability in Mind.  We covered consideration for people with hearing impairment, Colour Vision Deficiency (CVD) (the more appropriate term for what is often referred to as ‘Colour Blindness’), visual impairment, and intellectual disability. In this post, […]

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Washington Conference Centennial Megagame [Onside]

This is an onside report on the Washington Conference Centennial megagame by Dave Boundy. Washington Conference Centennial Megagame I always find reports on my own game are difficult. The trouble is that I am so intent, during the day, on answering questions, sorting out problems, watching the clock for turn announcements, checking that people are […]

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Operation Water Cooler – A structured narrative card game

Game Aim I want to use a card game to assist my teaching Unit 32: Networked Systems Security to a Year 13 class (18 – 20 year olds). Educational aims a) familiarise the students with the 7 step model of a cyber attack b) engage the students with relevant cyber terms, concepts and keywords Teams […]

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EMU Wars: Onside Review – Deborah Southwell

Emu Wars is a landscape (map) -based game derived from real life events. In 1932, over 20,000 emus, large flightless birds indigenous to Australia, broke through the rabbit-proof fence on their annual migration to the coast. The emus saw the recently established croplands as a ‘tucker basket’, and the farmers saw the emus as dangerous […]

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Terror at Torzhok, 11 October 1941

A pre game report The German Army has ripped a huge hole on the road to Moscow. What is next, they decide to rip out another hole on the northern flank of the Moscow road. My inspiration was the very good book “The Defence of Moscow 1941: The northern Flank.” I presented a classic big […]

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After the Battle of Towton, 1461

Game Overview I wanted to run a committee game about the decisions taken by the Yorkist faction after they had won the Battle of Towton, 1461. This battle is regarded as one of the most decisive victories – and a bit of a surprise – of the Wars of the Roses. It is also regarded […]

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Nine Years War Strategic Onside

Onside report of a game design session at CLWG in September 2019 on strategic Finance for the Nine Years War.

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Shameless, Impudent and Indebted Lords – 1450

My aim for this game is to produce a club game for between 10 and 15 players, based on the political, economic and eventual military conflict in mid 15th Century England. I am due to run this game for the Holborn Gaming group in June. I attend this gaming group fairly regularly. They are not […]

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2019 CLWG Games Weekend – Brian Cameron [onside & offside]

2019 CLWG Games Weekend Offside reports (and an onside report) from Brian Cameron about the 2019 CLWG Games Weekend. Peking Duck [onside] This was a re-run of my game on the Siege of the Peking Legations during the Boxer uprising in 1900.  You may well have seen the old film, 55 Days at Peking.  In […]

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