Chestnut Lodge Wargames Group

Travels along The Spanish Road – onside report

Ben Moores onside report on the latest playtest for his forthcoming Megagame The Spanish Road (16th July 2016) at the May CLWG meeting. (See previous reports on testing The Spanish Road articles). Along The Spanish Road This weekend Chestnut Lodge helped trial the Burgundian segment of the upcoming “The Spanish Road” a 16th century megagame. The Burgundian […]

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Spanish Road – French Wars of Religion [Preview]

Here is a preview of the playtest session that Ben Moores will be running at the CLWG Conference this weekend. It’s the beginnings of a megagame of the French Wars of Religion in the latter part of the 16th Century. Spanish Road I loved Renaissance and Reformation, so much so that I had problems sleeping […]

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Medieval farming – A little bit of bread and no cheese

Medieval Dairy Maid Milking a Cow

This is an onside report by Nick Luft of his game about medieval farming, A little bit of bread and no cheese, that he attempted to run at the CLWG meeting in June 2015. A failed game I regard this game as a failed game. We didn’t play the first round. I tried to explain the […]

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Little Navies

Little Navies – onside report of Game at CLWG Conference This is an onside report from the Chestnut Lodge Wargames Group annual conference in October 2014. We gave Jim’s set of the ‘little garden wars’ rules a good try out as the basis for a naval game. For the uninitiated, this is a development of a […]

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Little Garden Wars 2014

Little Garden Wars 2014 Central Europe, 1909. There is consternation at developments in the Dukedom of Knish, an important Balkan state controlling  47% of Danube trade. The Duke, Harold, 104 years old, has for many years agreed that on his demise Knish would join the Freedonian Republic as a new Province, and President Firefly has […]

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In the Hands of the Many

An onside report of ‘In the Hands of the Many’ run at the November 2014 meeting of Chestnut Lodge Wargames Group. In the Hands of the Many – Onside Report Bruce and I have been developing this game since the pub after Alea Iacta Est Iterum. There is a vast amount of potential in the […]

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