Chestnut Lodge Wargames Group

New Deal

onside report by Dave Boundy Back in May, I played an online game with some people in Philadephia. It was a playtest of a Megagame that they planned to put on at Gen Con 2025. The game was based on the negotiations for Roosevelt’s “New Deal” – the package of legislation intended to revitalise the […]

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The Game What I Haven’t Yet Wrote

onside report by Dave Boundy Finding ourselves with time to spare at the October games weekend(as a game had been rescheduled), I organised an exercise to say which one game we would each like to develop or have developed that was entirely new, with no previous work on the topic. My intention was then to […]

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Can you game serious subjects today?

Comment by Terry Martin I am talking about recreational gaming, not professional or academic gaming. Nor am I talking about the iniquities of the Netanyahu regime, the horror of the attacks on October 7, or the tragedy that has resulted in Gaza. That’s not a reason to feel depressed, it’s a reason to feel much […]

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Triplanes vs Terrordactyls (run by Evan D’Alessandro): An Offside Report

In 1930, the largest airship at the time, the Graf Zeppelin, could fly 24 passengers from Germany to Brazil in four and a half days. In the late 30s, the Hindenburg was flying 50-72 passengers between Frankfurt and New Jersey, in four days one way. They weren’t the first flying ‘objects’ originating in Germany. Pterodactylus […]

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Game Design with Disability in Mind 5: Intellectual Disability

This is the fifth, and for now final, post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers intellectual disabilities. Previous posts have also covered hearing impairment, colour vision deficiency, and visual impairment and what we can do to make our games more inclusive. Game Design with Intellectual Disability in […]

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Game Design with Disability in Mind 4: Visual Impairment

This is the fourth post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers visual impairment and what we can do as game designers to improve inclusion in our games. Game Design with Visual Impairment in Mind Visual Impairment Blindness is the substantial loss of vision in both a person’s […]

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Game Design with Disability in Mind 3: Colour Vision Deficiency (CVD)

This is the third post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers colour vision deficiency, previously referred to as colour blindness. Game Design with Colour Vision Deficiency in Mind What is Colour Vision Deficiency?   Colour Vision Deficiency (CVD) refers to the inability to tell the difference between […]

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Fog on the Somme (James Halstead): An Offside Report

This is Deborah Southwell’s offside report of ‘Fog on the Somme’ run by James Halstead at the CLWG Conference. Fog on the Somme – Offside (Deborah Southwell) Five phases were planned for the German Spring Offensive of 1918: Operation Michael (21 March – 6 April) Operation Georgette (9-29 April) Operation Blücher-Yorck (27 – 30 May) […]

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Game Design with Disability in Mind 2: Hearing Impairment

This second post in a series that Deborah Southwell has written on Game Design with Disability in Mind covers hearing impairment, and what we can do as game designers to make that less of an issue. Hearing Impairment Having been deaf in my right ear since birth, I have lived experience of hearing impairment.  Hearing […]

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Game Design with Disability in Mind 1 General Considerations

    For the CLWG Game Design Weekend 1-2 October, 2022, I led a discussion on Game Design with Disability in Mind.  We covered consideration for people with hearing impairment, Colour Vision Deficiency (CVD) (the more appropriate term for what is often referred to as ‘Colour Blindness’), visual impairment, and intellectual disability. In this post, […]

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