Game Design with Disability in Mind 4: Visual Impairment
This is the fourth post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers visual impairment and what we can do as game designers to improve inclusion in our games.
Game Design with Visual Impairment in Mind
Blindness is the substantial loss of vision in both a person’s eyes.
Low vision can include partial sight in one or both eyes, poor acuity (blurry vision), tunnel vision, central field loss, and clouded vision.
Designing games with this disability in mind requires consideration of both venue and game adjustments.
- Keep walkways open. Make sure the venue is easy to move through and free of obstacles.
- Handrails where the colour is sufficiently different from the background wall colour.
- Doors and frames with sufficient contrast with each other and surrounding walls to be easily visible when closed.
- assistive devices e.g., Computer with optical character reader, voice output, Braille screen display and printer output
- Audiotaped, Brailled, or electronically formatted game materials, handouts, and texts
- Verbal descriptions of visual game materials e.g., maps, charts, graphs
- Raised-line drawings and tactile models of visual game materials
- Braille signs and game resource labels
- Adaptive game equipment (e.g., braille or tactile dice, tactile timers)
Make your Word documents accessible to people with disabilities
Making Microsoft Word Documents Accessible
WBU PowerPoint Guidelines
Finding Game Resources
DOTS RPG Project
3D model braille dice software
Shapeways 3D Printing Service
See braille dice d3 – d100