Chestnut Lodge Wargames Group

New Deal

onside report by Dave Boundy Back in May, I played an online game with some people in Philadephia. It was a playtest of a Megagame that they planned to put on at Gen Con 2025. The game was based on the negotiations for Roosevelt’s “New Deal” – the package of legislation intended to revitalise the […]

Full View →

The Game What I Haven’t Yet Wrote

onside report by Dave Boundy Finding ourselves with time to spare at the October games weekend(as a game had been rescheduled), I organised an exercise to say which one game we would each like to develop or have developed that was entirely new, with no previous work on the topic. My intention was then to […]

Full View →

Two Brush Strokes [Onside]

Two Brush Strokes ( ) Two Brush Strokes was my Megagame of the Nanking decade in China. I started the game at the end of 1928 and ran 1 hour turns representing a year of real time, so we got to 1934 in the game. The title derives from a speech by J F Kennedy: […]

Full View →

Two Brush Strokes – Japanese Team development Session

Offside report by Jim Meeting 5 October 2024 Dave brought a prototype section of his upcoming ‘Two Brush Strokes’ china-themed megagame that related to the two player Japanese team. This issue for him was (If I understood it correctly) that Japanese policy in China in the late 1920 was to some degree ambivalent. Whilst there […]

Full View →

What is a good game designer? A CLWG Hive-Mind Response

Bees in a hive

Last week, Jim Wallman posed a question to the CLWG Hive-Mind: What, in your opinion, are the three (or four) top characteristics of a good game designer?What did the Hive-Mind decide? Contributors: Dave Boundy (DB), Rex Brynen (RB), Brian Cameron (BC), Nick Luft (NL), Peter Merritt (PM), John Rutherford (JR), Deborah Southwell (DS) A GOOD […]

Full View →

Washington Conference Centennial Megagame [Onside]

This is an onside report on the Washington Conference Centennial megagame by Dave Boundy. Washington Conference Centennial Megagame I always find reports on my own game are difficult. The trouble is that I am so intent, during the day, on answering questions, sorting out problems, watching the clock for turn announcements, checking that people are […]

Full View →