Chestnut Lodge Wargames Group

Cobre, Vacas y Cucarachas: Mexican Revolution 1913

Onside report by Jonathan Pickles This was a follow up to my game design session from October. The game revisits the many games I ran on the 1913 Mexican Revolution culminating in the megagame in 2004 The aim of this revision is to try to use far simpler mechanisms to deal with the operational side […]

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“Copper and Cows” by Pickles

Offside review by Nick Luft I have played earlier versions of this game. I was a table umpire in the original megagame, “Wind that Swept Mexico” (2004), and recently I took part in a play-test, at the 2016 CLWG Conference. Pickles’ newest offering, at the Games Weekend, April 2017, was an improvement on the first megagame […]

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Russian Civil War – Offside by James Kemp

Russian Civil War We were trying out a stripped down and streamlined resource allocation system for Bernie’s forthcoming megagame. We had the Siberian end of the game. A long thin strip of railway from just West of the Urals all the way to the Pacific Coast. There were four factions represented, the Whites, Reds, Greens […]

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CLWG March 2017 Meeting – What you missed

3rd Red Army boards the train at CLWG March 2017

Today was the CLWG March 2017 meeting, with 11 people attending and two game design sessions. The first session was a tryout of the Siberia section of Bernie Ganley’s Russian Civil War megagame. The second was Andrew Hadley and Bruce Walton’s  In the Hands of the Many megagame tryout. See below for some pictures and a […]

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Merdeka! – Game Background for 1 Jan 2017

This is some background on Merdeka! by Jaap Boender which will be run at the CLWG session on 1 January 2017. Merdeka – Game Background Merdeka is set in November 17, 1945. The place, Indonesia (depending on whom one asks, also known as the Dutch East Indies). The Second World War has just ended, but that […]

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Return of Captain Omen & The Terror From the Deep

Old stuff dredged up from the depths of time by Jim Wallman I rediscovered these notes about a deep sea diver LARP-like adventure from some time in the later 1980s.  I wonder if such a thing would be even possible these days?  😉 CAPTAIN OMEN AND THE TERROR OF THE DEEP Aim The purpose of […]

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Tabletop Wargames – How to Write Rules for Toy Soldier Games [Book Review]

A book review – Jim Wallman Just reading “Tabletop Wargames – A Designers’ & Writers’ Handbook by Priestley and Lambshead. A well written book with lots of excellent photographs and interesting discussion about how to write better mainstream toy soldier games in particular on structure, presentation, writing style and layout.  This aspect of writing rules […]

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Copper & Cows – Onside Report by Jonathan Pickles

Copper & Cows was a design session and tryout run by Jonathan Pickles at the CLWG Conference in October 2016. Copper & Cows covers one of Jonathan’s obsessions, the Mexican Revolution. This design session was trying to get a realistic campaign system. Copper & Cows Mexican Revolution (again) Onside Report I wrote some design notes for […]

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Strategic Nuclear Planning Game [From the Archives]

Strategic Nuclear Planning by Rob Cooper is one of CLWG’s legendary games. Run shortly after the end of the Cold War, here is Jim Wallman’s offside report of playing in Strategic Nuclear Planning. This was originally published in milmud sometime in the early 1990s, the exact date lost to time. Strategic Nuclear Planning – offside […]

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Adlerangriff – Manual Real Time Game – onside by Jim Wallman

Adlerangriff was a design session for a manual real time Battle of Britain game run by Jim Wallman at the CLWG Conference in October 2016. Adlerangriff being the German name for the operation that we call the Battle of Britain. Onside Report of Adlerangriff by Jim Wallman Following one of ‘those conversations’ with Rob Cooper a […]

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Military Muddling

Chestnut Lodge Wargames Group

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