Chestnut Lodge Wargames Group

Nine Years War Strategic Onside

Onside report of a game design session at CLWG in September 2019 on strategic Finance for the Nine Years War.

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Island Fortress 2

Part 2 So the French had made their plans for invading Britain (see Island Fortress 1 for background and details). I needed to find a way of running the British planning game and decided to step outside of CLWG to make use of a small gaming group at work, which would ensure no planning leaks […]

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CLWG (2018) Autumn Conference Session Report #4

Napoleonic Divisional Management Game (by Peter Merritt) This session was originally inspired to fill the blank page of things on offer…. However, on the day I was surprised to find that (a) I had an audience, and (b) they were all from our wonderful associates based in the Netherlands! After some initial chatting, I began […]

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Conference (2018) Report #3 – TGFC – Too Good For Children?

The Art of Steal- Err, Adapting Classic Toys For Wargaming An occasional series on raiding the toy cupboard for wargming ideas (or future Christmas presents, if they’ve not got it already!) #1 – Snakes & Ladders as siege simulator Some considerable time ago now I was looking at the problem of a systemic game process […]

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Island Fortress 1

Island Fortress Concept I’ve always had a bit of a blind spot around the Seven Years War (1756-63). Though I loved the Last of the Mohicans, set to the backdrop of the savage struggle between France and Great Britain for control of North America, I found the scope of the war intimidating and overwhelming. Following […]

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Shameless, Impudent and Indebted Lords – 1450

My aim for this game is to produce a club game for between 10 and 15 players, based on the political, economic and eventual military conflict in mid 15th Century England. I am due to run this game for the Holborn Gaming group in June. I attend this gaming group fairly regularly. They are not […]

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2019 CLWG Games Weekend – Brian Cameron [onside & offside]

2019 CLWG Games Weekend Offside reports (and an onside report) from Brian Cameron about the 2019 CLWG Games Weekend. Peking Duck [onside] This was a re-run of my game on the Siege of the Peking Legations during the Boxer uprising in 1900.  You may well have seen the old film, 55 Days at Peking.  In […]

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The Relief of Fort Stalwart, Zululand, 1879

Well, yes, if you young chaps would like to hear of another of my adventures, there was, of course, the rather famous one in Zululand.  A rum do that one and no mistake. I was in command of a relief column moving up to Fort Stalwart.  I had a company and a half of the […]

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Onside report: Back in the Fold

A slightly belated onside report of a committee game I ran during the Design Weekend, titled Back in the Fold. The subject here is the negotiations in 1949 at the Petersberg Hotel near Bonn between the Allied High Commission and the recently elected Chancellor of the Federal Republic of Germany, Konrad Adenauer. Developments in this […]

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Adventures with Twine: Interactive computer games

I ran a session on using Twine to create interactive computer games after my game Hill 70 caused a little bit of a stir. Twine is a very simple to use editor that can be used to make either interactive fiction or interactive graphical adventure games. Twine uses web tools like HTML, & CSS, and a computer programming language […]

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