Chestnut Lodge Wargames Group

“It’s Death Jim but not as You Know It” – renamed Apocalypse

Onside Report by Andy Grainger We can thank Covid not only for the inspiration behind this idea but also for Dave Boundy and other techno members of CLWG for creating a virtual club meeting. Apart from the traditional St Reatham members this has enabled people like me in Nottingham, Terry in Sweden and Jerry in […]

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Bright Lights, Greek Cities: Gamifying City Management in 2nd Century BCE Asia Minor

What does a Greek(ish) city in 2nd Century BCE Asia Minor want to do with its’ time? That is the million dollar question that came out of my R&D session at May’s CLWG outing. Through presenting a game I’ve been developing  it’s clear the next stage of the design will be the ‘City Management’ portion […]

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Adventures with Twine: Interactive computer games

I ran a session on using Twine to create interactive computer games after my game Hill 70 caused a little bit of a stir. Twine is a very simple to use editor that can be used to make either interactive fiction or interactive graphical adventure games. Twine uses web tools like HTML, & CSS, and a computer programming language […]

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More plastic cheese

I was due to run my fourth game test of “A Little Bit of Bread and No Cheese” (Albobanc) on the first day of the Games Weekend, on 6th October. I had been working on my design ideas on my commute and some moments snatched between marking and lesson prep over the past month. On […]

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No married man, nor widow’s son [preview]

A game of the outbreak of the English Civil War The English Civil War has interested me since reading a Ladybird book at a very young age – this was obviously a balanced account of gallant cavaliers and villainous roundheads with puritans abolishing Christmas – talk about striking fear into young hearts! I suspect the […]

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Return of Captain Omen & The Terror From the Deep

Old stuff dredged up from the depths of time by Jim Wallman I rediscovered these notes about a deep sea diver LARP-like adventure from some time in the later 1980s.  I wonder if such a thing would be even possible these days?  😉 CAPTAIN OMEN AND THE TERROR OF THE DEEP Aim The purpose of […]

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Adlerangriff – Manual Real Time Game – onside by Jim Wallman

Adlerangriff was a design session for a manual real time Battle of Britain game run by Jim Wallman at the CLWG Conference in October 2016. Adlerangriff being the German name for the operation that we call the Battle of Britain. Onside Report of Adlerangriff by Jim Wallman Following one of ‘those conversations’ with Rob Cooper a […]

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