Chestnut Lodge Wargames Group

Copper & Cows – Onside Report by Jonathan Pickles

Copper & Cows was a design session and tryout run by Jonathan Pickles at the CLWG Conference in October 2016. Copper & Cows covers one of Jonathan’s obsessions, the Mexican Revolution. This design session was trying to get a realistic campaign system. Copper & Cows Mexican Revolution (again) Onside Report I wrote some design notes for […]

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Towards a Megagame taxonomy

Andrew Hadley suggests a megagame taxonomy as a way to communicate to potential players more information about how a megagame is expected to work by its designer. This is driven by the influx of new megagamers, many of whom see Watch the Skies as the one type of megagame. Firing the first shot – Towards a […]

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Megagame: What the Hell are Guelphs and Ghibellines?

This is an offside report about Guelphs and Ghibellines by Becky Ladley, which originally appeared on BeckyBecky Blogs. It’s another Megagame blog post! Yes, this is my third Megagame in four weeks. Yes, I am starting to get a little Megagamed out… Guelphs and Ghibellines – what’s it all about? This one was called Guelphs […]

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Megagame 1866 And All That, And Some – Offside Report

This is an offside report by Becky Ladley about the Megagame 1866 And All That, which originally appeared on BeckyBecky Blogs. Megagame 1866 And All That, And Some For the second weekend in a row, I traveled down to the south to take part in a Megagame: 1866 And All That. This one couldn’t have […]

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1866 Megagame – offside report

This is James Kemp’s offside report from playing in the recent 1866 megagame. 1866 And All That was deisgned by Bernie Ganley and run by Megagame Makers, most of whom are CLWG members. As an interesting feature, the game was run twice simultaneously in the same venue. 1866 Megagame Yesterday I played in an 1866 megagame, […]

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The Quiet Bolognese.

An offside report of Jaap Boender’s Megagame “Guelphs and Ghibellines”, about politics in Medieval Italy. This was a quiet megagame for me: if you discount surviving a coup, reforming the City of Bologna, going on pilgrimage to Jerusalem, being captured and ransomed, having a religious revelation, seeing the siege and battle of Acre and writing […]

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The Bastard Comes game design preview

Andrew Hadley writes about his latest megagame idea The Bastard Comes. A megagame of the aftermath of the Norman Invasion of britain in 1066. The Bastard Comes game design preview a Megagame of British resistance to Norman rule post-Hastings Main concept Various English groups resist or collaborate with the extension of Norman rule, with the […]

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Travels along The Spanish Road – onside report

Ben Moores onside report on the latest playtest for his forthcoming Megagame The Spanish Road (16th July 2016) at the May CLWG meeting. (See previous reports on testing The Spanish Road articles). Along The Spanish Road This weekend Chestnut Lodge helped trial the Burgundian segment of the upcoming “The Spanish Road” a 16th century megagame. The Burgundian […]

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Everyone Must Die – offside from Bernie

Everyone Must Die was a playtest for Becky’s forthcoming megagame set in the Game of Thrones universe. It followed on from her Big Chairs game in June. She ran Everyone Must Die at the Chestnut Lodge Wargames Group September 2015 meeting. Here is Bernie’s offside report. “Everyone Must Die” by Becky Ladley-Jones “Everyone Must Die” […]

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Not Over by Christmas – offside from Bernie

Not Over by Christmas ran at the September 2015 CLWG session. Rob Cooper tested the air war sub-game for his forthcoming megagame. The offside report below was written by Bernie Ganley. Not Over by Christmas – air war subgame from Rob Cooper Going toe to toe with the Rooskies! The air war between NATO and […]

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