Chestnut Lodge Wargames Group

Summer Fling – A (half-remembered) debrief of Old World Order 1898

In the beginning, there was Watch the Skies 1898. This was a new variant of Jim Wallman’s tried-and-true Watch the Skies series of games, but set at the dawn of the 20th century and featuring aliens. By design, it was very high-level and strategic – counters representing entire fleets and armies, abstract economic abstractions and […]

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Under The Influence…

How To Connect NPC ‘Public Reaction’ To Legitimate Player Choices I noticed that there was a session at the conference concerning ‘influence’ in a game environment? Whilst this is a – potentially – giant subject, I thought I would mention an ‘extension’ to my Balkan Wars non-megagame family of systems which has a direct bearing […]

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Exploring female roles in wargames/ megagames/ roleplaying

CLWG Session for the Annual Design Conference 2020 Onside report by Deborah Southwell White middle-class women have come a long way. We still have a long way to go. In the last year, I have been at workshops where ‘ordinary’ young married white women have expressed their dislike of their body to the point of […]

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INFLUENCE IN WARGAMES

CLWG Session for the Annual Design Conference 2020 Onside report by Jim Wallman For this session I offered the following question as a starting point “Obviously shooting at someone is a direct means of influencing their behaviour, but in the modern world much is made of ‘influence’ as a means of changing your adversary’s mind […]

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Milmud Editor’s Report 2020 [Admin]

This is the Milmud Editor’s Report 2020 for the CLWG Business Meeting. I can’t be sure that I’ll be able to attend the meeting, but I’ll be with you in spirit if not. Editor’s Report 2020 Personally I’ve had an interesting year, having planned and run a major exercise for a potential no deal EU […]

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REPRESENTING INFLUENCE IN GAMES – Brian

I thought I’d jot down these notes as they’re probably too long to describe in the session at the games weekend. I think a starting point for this is how it occurs in reality.  I’ve largely looked at a modern context as it’s the most diverse. I think the theme emerges that it’s basically about […]

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The Wages of Sin (and what is it worth)…

This might be of interest to people. Discovered there is an historical currency converter on the National Archives site:https://www.nationalarchives.gov.uk/currency-converter/ So when reading those historical texts about a knights wealth or soldiers pay, you can see how much it would be today and how much it could purchase back then. It covers 1270-2017 So if you […]

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A Desperate Day – Offside Report by Andy Grainger

I enjoyed Jon Casey’s game about the Battle of Elouges in 1914, not least because I was able to visit the battlefield in March 2019. It took place the day after the Battle of Mons, one of those rearguard actions that would punctuate the retreat leading occasionally to the loss of almost a complete Battalion […]

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My current wargaming

Peter Merritt asked what wargaming we’re doing.  Mine could probably be best described as a return to my roots of toy soldier games albeit in a campaign / mini-campaign context and mostly 19th century.  I think I’ve tired of what I’d describe as the common format of ‘stab-each other in the back’ games, thus my […]

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A Space Dog-Creature Absorbed My Homework…

Just wondered what everyone was working on? For myself, with all my books and kit (still) in a container somewhere in Kent (20 months and counting), I’ve only been working in my mind and a notepad on: Toy soldier games/rules/ideas (various; 6mm ancients, 1496 Italy, steampunk; 15mm ACW grand ops (have some wonderful maps; always […]

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