Chestnut Lodge Wargames Group

Ten things I have learnt developing a megagame

I’ve been megagaming now for nearly nine years and a wargamer in some form or another for over 25, since I participated in a Warhammer club at school, where I played Space Marines. I have recently started to develop a megagame of my own that I plan to run next year (2027) and it has […]

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Two Brush Strokes [Onside]

Two Brush Strokes ( ) Two Brush Strokes was my Megagame of the Nanking decade in China. I started the game at the end of 1928 and ran 1 hour turns representing a year of real time, so we got to 1934 in the game. The title derives from a speech by J F Kennedy: […]

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Two Brush Strokes – Japanese Team development Session

Offside report by Jim Meeting 5 October 2024 Dave brought a prototype section of his upcoming ‘Two Brush Strokes’ china-themed megagame that related to the two player Japanese team. This issue for him was (If I understood it correctly) that Japanese policy in China in the late 1920 was to some degree ambivalent. Whilst there […]

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Lit By Another Sun Playtest/Design

Lit By Another Sun is the working title for a megagame that I intend to run in Scotland in 2025. It’s based on an early draft of a novel (titled Duke of Piraxis) and then worked up a bit with some mechanics based on ordinary playing cards. I’ve had one playtest with some of the […]

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Deeply Unhistorical – but maybe in a good way

A Very Personal View of Bernie Ganley’s The World Will Hold its Breath, Barbarossa Megagame on 3rd August 2024 by Andy Grainger Back in February Bernie Ganley asked me if I might help out as a Control Umpire at his The World Will Hold its Breath (WWHIB) Megagame slated for 3rd August at Anerley. Although […]

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The Bastard Comes Design session – the race for the Crown

I ran this at the October Conference, the latest in a very long line of design sessions for my much-delayed megagame of the events following the battle of Hastings in 1066. As many of you will have now done once or more, I cast the players as the heads of the Anglo-Saxon noble families meeting […]

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Report from V E Wellington Koo of the Chinese delegation

Washington Conference, 6th November 2021 – The Centenary Edition Offside report by Andy Grainger A major topic of the 1921 / 2021 Washington Conference was China. In 1911 the Imperial Chinese Government had been overthrown and replaced by a Parliamentary regime but the country is still very unstable. It is in everyone’s interest to restore […]

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Washington Conference Centennial Megagame [Onside]

This is an onside report on the Washington Conference Centennial megagame by Dave Boundy. Washington Conference Centennial Megagame I always find reports on my own game are difficult. The trouble is that I am so intent, during the day, on answering questions, sorting out problems, watching the clock for turn announcements, checking that people are […]

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Game Critique: Urban Nightmare: State of Chaos

by Deborah Southwell As part of a course on game design, I was asked to critique a game. I thought it may be of interest to other Military Muddlers. Urban Nightmare: State of Chaos (Game designer: Jim Wallman) is a megagame exploring how government and city authorities in the USA might respond to an emerging […]

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God’s sake Nelly, why didn’t you marry him? [preview]

We are coming over from the Netherlands for the CLWG Conference with at least 4 people and intend on filling one game design slot on the megagame “God’s sake Nelly, why didn’t you marry him?”. This was an operational (double blind) megagame on the Seven Days’ battle in the early American Civil War. As you […]

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