Chestnut Lodge Wargames Group

Lit By Another Sun Playtest/Design

Lit By Another Sun is the working title for a megagame that I intend to run in Scotland in 2025. It’s based on an early draft of a novel (titled Duke of Piraxis) and then worked up a bit with some mechanics based on ordinary playing cards. I’ve had one playtest with some of the […]

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Deeply Unhistorical – but maybe in a good way

A Very Personal View of Bernie Ganley’s The World Will Hold its Breath, Barbarossa Megagame on 3rd August 2024 by Andy Grainger Back in February Bernie Ganley asked me if I might help out as a Control Umpire at his The World Will Hold its Breath (WWHIB) Megagame slated for 3rd August at Anerley. Although […]

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The Bastard Comes Design session – the race for the Crown

I ran this at the October Conference, the latest in a very long line of design sessions for my much-delayed megagame of the events following the battle of Hastings in 1066. As many of you will have now done once or more, I cast the players as the heads of the Anglo-Saxon noble families meeting […]

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Report from V E Wellington Koo of the Chinese delegation

Washington Conference, 6th November 2021 – The Centenary Edition Offside report by Andy Grainger A major topic of the 1921 / 2021 Washington Conference was China. In 1911 the Imperial Chinese Government had been overthrown and replaced by a Parliamentary regime but the country is still very unstable. It is in everyone’s interest to restore […]

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Washington Conference Centennial Megagame [Onside]

This is an onside report on the Washington Conference Centennial megagame by Dave Boundy. Washington Conference Centennial Megagame I always find reports on my own game are difficult. The trouble is that I am so intent, during the day, on answering questions, sorting out problems, watching the clock for turn announcements, checking that people are […]

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Game Critique: Urban Nightmare: State of Chaos

by Deborah Southwell As part of a course on game design, I was asked to critique a game. I thought it may be of interest to other Military Muddlers. Urban Nightmare: State of Chaos (Game designer: Jim Wallman) is a megagame exploring how government and city authorities in the USA might respond to an emerging […]

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God’s sake Nelly, why didn’t you marry him? [preview]

We are coming over from the Netherlands for the CLWG Conference with at least 4 people and intend on filling one game design slot on the megagame “God’s sake Nelly, why didn’t you marry him?”. This was an operational (double blind) megagame on the Seven Days’ battle in the early American Civil War. As you […]

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Divided Land: a report on the game’s first outing in Sweden.

As a sort of pre-publicity for Divided Land next April (and as a quick fulfilment of my obligation to write at least one article for MilMud) I thought some of our members might be interested in my own view of what happened during the first playing of the megagame version, in Malmo earlier this year. […]

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Megagame Design Debate – a new way of designing megagames

Onside Report on the Megagame Design session at CLWG on Sunday 6 August 2017 – By Tom Parry First, we would like to thank CLWG for inviting us to discuss megagame design. We had a very enlightening discussion, and we now have a much firmer grasp on the philosophy behind most megagame design. There is […]

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Cobre, Vacas y Cucarachas: Mexican Revolution 1913

Onside report by Jonathan Pickles This was a follow up to my game design session from October. The game revisits the many games I ran on the 1913 Mexican Revolution culminating in the megagame in 2004 The aim of this revision is to try to use far simpler mechanisms to deal with the operational side […]

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