Chestnut Lodge Wargames Group

Preview – Bonnie Dundee – A Two Part Megagame

In Scotland the people that run megagames are very fond of lunch breaks, and I thought that I could lean into this and do a two part megagame that reprises two games I’ve previously run at CLWG with a bit of simplification to help them scale up. Bonnie Dundee was run as the highland campaigns […]

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New Deal

onside report by Dave Boundy Back in May, I played an online game with some people in Philadephia. It was a playtest of a Megagame that they planned to put on at Gen Con 2025. The game was based on the negotiations for Roosevelt’s “New Deal” – the package of legislation intended to revitalise the […]

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Two Brush Strokes [Onside]

Two Brush Strokes ( ) Two Brush Strokes was my Megagame of the Nanking decade in China. I started the game at the end of 1928 and ran 1 hour turns representing a year of real time, so we got to 1934 in the game. The title derives from a speech by J F Kennedy: […]

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Two Brush Strokes – Japanese Team development Session

Offside report by Jim Meeting 5 October 2024 Dave brought a prototype section of his upcoming ‘Two Brush Strokes’ china-themed megagame that related to the two player Japanese team. This issue for him was (If I understood it correctly) that Japanese policy in China in the late 1920 was to some degree ambivalent. Whilst there […]

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Game Design with Disability in Mind 5: Intellectual Disability

This is the fifth, and for now final, post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers intellectual disabilities. Previous posts have also covered hearing impairment, colour vision deficiency, and visual impairment and what we can do to make our games more inclusive. Game Design with Intellectual Disability in […]

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Game Design with Disability in Mind 4: Visual Impairment

This is the fourth post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers visual impairment and what we can do as game designers to improve inclusion in our games. Game Design with Visual Impairment in Mind Visual Impairment Blindness is the substantial loss of vision in both a person’s […]

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Game Design with Disability in Mind 3: Colour Vision Deficiency (CVD)

This is the third post in Deborah Southwell’s series on Game Design with Disability in Mind and it covers colour vision deficiency, previously referred to as colour blindness. Game Design with Colour Vision Deficiency in Mind What is Colour Vision Deficiency?   Colour Vision Deficiency (CVD) refers to the inability to tell the difference between […]

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Fog on the Somme (James Halstead): An Offside Report

This is Deborah Southwell’s offside report of ‘Fog on the Somme’ run by James Halstead at the CLWG Conference. Fog on the Somme – Offside (Deborah Southwell) Five phases were planned for the German Spring Offensive of 1918: Operation Michael (21 March – 6 April) Operation Georgette (9-29 April) Operation Blücher-Yorck (27 – 30 May) […]

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Game Design with Disability in Mind 2: Hearing Impairment

This second post in a series that Deborah Southwell has written on Game Design with Disability in Mind covers hearing impairment, and what we can do as game designers to make that less of an issue. Hearing Impairment Having been deaf in my right ear since birth, I have lived experience of hearing impairment.  Hearing […]

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Game Design with Disability in Mind 1 General Considerations

    For the CLWG Game Design Weekend 1-2 October, 2022, I led a discussion on Game Design with Disability in Mind.  We covered consideration for people with hearing impairment, Colour Vision Deficiency (CVD) (the more appropriate term for what is often referred to as ‘Colour Blindness’), visual impairment, and intellectual disability. In this post, […]

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