Chestnut Lodge Wargames Group

Nine Years War – Debt and Taxes

The Nine Years War isn’t a particular interest of mine but I read about it as background to my Ancien Regime megagame. Yes, most government expenditure is war related. During the period roughly 1688 to 1783 Britain’s expenditure on the military was roughly 65 – 75%. As a comparison, during the Great Northern War Russia’s […]

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Milmud Editor’s Report 2019 [admin]

Golden Chestnut

This is the Milmud Editor’s Report 2019 for the CLWG Business Meeting. I can’t be sure that I’ll be able to attend the meeting, but I’ll be with you in spirit if not. Editor’s Report 2019 Restructuring Milmud as CLWG’s website As directed at the previous business meeting the website has been collapsed into the […]

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Jubilation T Cawnpone’s Art of War (and Survival)

Modelling Idiocy in the ACW [preview] For many years now I have been fascinated with the difficulties of modelling in a fun, challenging manner some of the total losers of history, rather than the usual suspects on the (much shorter) genius list – you know, good old ‘Unfortunate Mack’ (1805), any Frenchman in 1940, English/Russian […]

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CLWG (2018) Autumn Conference Session Report #4

Napoleonic Divisional Management Game (by Peter Merritt) This session was originally inspired to fill the blank page of things on offer…. However, on the day I was surprised to find that (a) I had an audience, and (b) they were all from our wonderful associates based in the Netherlands! After some initial chatting, I began […]

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Conference (2018) Report #3 – TGFC – Too Good For Children?

The Art of Steal- Err, Adapting Classic Toys For Wargaming An occasional series on raiding the toy cupboard for wargming ideas (or future Christmas presents, if they’ve not got it already!) #1 – Snakes & Ladders as siege simulator Some considerable time ago now I was looking at the problem of a systemic game process […]

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Conference (2018) Onside Report #2 – Balkan Wars OpSys

Rehearsal For Armageddon – The Balkan Wars Further attempts at a megagame operational system (by Peter Merritt) The intention of this session was to present the latest in my series of attempts to get a fast-to-play, easily understood system which would form the ‘third leg’ of my design for a – possible – megagame of […]

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Logistics and Strategy win the Nine Years War [preview]

In September I’d like to run a design session on mechanisms that lead to players making decisions on logistics and strategy. The more I read on the ‘Glorious Revolution‘ and the military aftermath, the more I realise that what lead to victory wasn’t the weapons or the tactics. It was logistics and strategy that determined […]

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Each generation gets the games they deserve – Offside report by Nick Luft

Recently I went to the British Museum to see a small free exhibition – “Playing with Money.” It is about how money, coins and bank notes are used in boardgames and also how boardgames have broadly changed over the last two centuries. In the 19th Century boardgames were for children and their moral admonishment and […]

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Under the Chestnut Tree: CLWG Aphorisms

Aphorism: “a pithy observation which contains a general truth” I often hear CLWG members make very wise comments about game design. I thought it would be a good idea to write these aphorisms down. I will update this post as new ones are heard. Please send me any suggestions. Online Games Cannot be Winged The […]

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Battle of Britain – 1970 Style

Museum Review by Jim Wallman So, it being a bank holiday it was a good time to finally visit the Kent Battle of Britain Museum at Hawkinge.  I’ve been through Hawkinge many times and always wondered what it was like. Today I found out. Described as the worlds [sic] largest Battle of Britain collection.  I […]

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