Chestnut Lodge Wargames Group

Wargaming with ‘present’ and ‘remote’ players by Brian Cameron

There are clearly good reasons to build on the ‘over-the-internet’ gaming that was around before the pandemic and which has grown enormously during the last 18 months.  Equally clearly there are problems about running games with a mix of players who are ‘present’ (a term I’ll use for those actually present in person at a […]

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