Chestnut Lodge Wargames Group

A Very German Revolution – offside report from Otto Landsberg

A Very German Revolution ( AVGR ) is a committee game designed by Jaap Boender. There should be an onside report from the designer around here – but as a brief summary, the game covers the decisions of the MSPD and USPD on 10th November 1918, deciding how to manage the rapidly developing situation in […]

Full View →

December Hybrid Session – Procurement Bonanza (on-side and off-side reports by James Halstead)

Future Space Wars Procurement Game (On-side Report) In the December 2024 hybrid meeting I was finally able to run my procurement negotiation game whcih I designed last year and have since been denied the opportunity to run ever since both by train strikes and the demands of the final year of writing a PhD! This […]

Full View →

Star Wars Fleet Composition Game

Offside Report on Evan D’Alessandro’s game by Jim Wallman. In this game, the bulk of the players represented major ship manufacturers in the Star Wars Universe.  The hybrid players (and me) had a different role, in that we represented the Starwars equivalent of the Navy Board and were determining the future force structure of the […]

Full View →

Future Procurement Game

Offside report on James Halstead’s game by Jim Wallman James brought his slightly delayed game about a number of polities seeking to collaborate on purchasing key military equipment.  The players represented five different polities in a science fiction setting.  The science fiction background was to distance the gameplay from the complexities that might arise if […]

Full View →

Pterror in the skies – an offside report Brian Cameron

I thought an aerial game was quite a challenge for a hybrid game and was amazed that it worked pretty well.  As both Deborah (Queen of the Skies) and others both managed to down the RAF clearly I found it more difficult than most; mine successful shot at the end was the only one I […]

Full View →

PTERROR IN THE SKIES

Onside report by Jim Wallman Having found my box of 1970s period aircraft I wanted to do another run of my Airwars game, designed for 1970s air combat (originally for Vietnam and Aira-Israeli wars). Inspired by Evan’s Triplanes & pterodactyls game, I thought I’d do a variant of that idea set in the later period. […]

Full View →

Running Brasshats & Brassards on line

Onside report by Jim Wallman A few months ago I ran my First World War command post game at CLWG in hybrid format, with higher commanders on line and more junior commanders in the room, along with a hidden map run by map controls in a different part of the hall. The purpose of this […]

Full View →

Online / Remote / hybrid games

(I’m getting my article in quick this year!) Some thoughts about running such games based on not a lot of actual experience in most cases.  I’m not sure I can define a difference between online and remote games as my experience is with games having a physical set up and one or more participants taking […]

Full View →

A great weekend – an Offside Report

Thanks to Jim’s generous work with the tech set up, I was able to attend the whole weekend, and enjoyed it immensely. We went from stimulating design discussions from Dave on pre WW2 China and Japan to James’s very amusing thoughts on how you might game Fuller’s crazy and gas dominated visions of warfare in […]

Full View →

Lego Tank Duel

Onside report by Jim Meeting 4 October 2024 I recently came across a range of lego-adjacent models called Brickskrieg. These are self-assmbled military miniatures, roughly the same scale as 15mm. As a long time fan of lego this was instantly attractive and I bought three Panzer IVs and three Cromwells ‘just because’. Having got them […]

Full View →