Chestnut Lodge Wargames Group

Akiyoshi Monogatari: ‘Cutting Off The Serpent’s Head’

Onside report by Jim Wallman This was the most recent iteration in the Akiyoshi Monogatari (Tales of the Akiyoshi Clan) series of games using the Kozeria Japanese skirmish wargame rules (August 2026). The scenario was described as follows: “The Akiyoshi have endured insult, ambush, theft, cowardice and treachery for long enough. The enemy Lord Minatoro […]

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Nuclear Victory

Onside by Jim Wallman Nuclear Victory was prompted by the thought: What if a country really was “Bombed Into The Stone Age”? This led to the premise: Freedonia has won a nuclear war decisively, but the consequences of victory are only beginning. Silvania’s central command has collapsed, organised resistance has effectively ceased, and the immediate […]

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Gather Round Me Hearties

Onside by Jim Wallman Gather Round Me Hearties came about because I offered to create a pirate-themed party game for someone’s birthday. The players would be a mixture of gamer and non-gamers, and it therefore needed to be a fast-moving social game The main aim for players is to “survive and live free” while trying […]

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I’ll Just Go Back One More Chapter: the pitfalls of historical research

At university I wrote an essay about the Silver Bullion crisis in 17th Century Spain. As I did my research I kept on finding yet another fact or event that intrigued me. So I started going back through my “set” books to yet another earlier chapter. Eventually I found myself reading about Ferdinand and Isabella […]

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Film review: De Gaulle: Tilting Iron

As part of a few days in Tours, I not only visited the Musée des Blindés in Saumur (well worth a visit; like in the Musée de l’Air et de l’Espace in Le Bourget, all the weird things the French ever built are well represented), but I also managed to catch the first half of […]

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Ten things I have learnt developing a megagame

I’ve been megagaming now for nearly nine years and a wargamer in some form or another for over 25, since I participated in a Warhammer club at school, where I played Space Marines. I have recently started to develop a megagame of my own that I plan to run next year (2027) and it has […]

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New Deal

onside report by Dave Boundy Back in May, I played an online game with some people in Philadephia. It was a playtest of a Megagame that they planned to put on at Gen Con 2025. The game was based on the negotiations for Roosevelt’s “New Deal” – the package of legislation intended to revitalise the […]

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Offside report – Rain of Drones: v2 – Ivanika

Just some brief thoughts on Nick Luft’s run of “Rain of Drones”, this time at version 2; bouncing off Nick’s report from running the game.   I liked the use of Conceptboard, especially that in the double-blind game it would allow Control to quickly copy and paste unit positions between board. As always I’m pleased […]

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Offside Report – “a thought experiment with biscuits”

This was a thought experiment of a sort – given a loose an invented Sci-Fi based scenario, we were asked to come up with the kind of tactics that an outnumbered and outgunned militia would come up with, facing a technologically advanced opponent. Just a few brief thoughts on this: It was great to have […]

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EU Council Crisis game offside

Natan’s simple yet effective game on the EU Council responding to an external crisis provided a very interesting experience. Nick L, Thomas D. and I played EU council members. It didn’t really matter much which, because our hidden roles, respectively ‘Dove’, ‘Rat’ and ‘Hawk’ were to determine our stance. Sophie on the other hand would […]

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