Chestnut Lodge Wargames Group

Programme

CLWG meets on the first Sunday of the month in Anerley Methodist Church hall. [how to get to Anerley]
Sessions can be a fully formed game you’ve designed, or something you’re working on and want to playtest, or a half-baked idea on the back of an envelope – of just a discussion about the really cool idea you’ve just had… Send in your session idea on the form at the bottom of the page:

Date / timeLocation / VenueWhat's HappeningSessions and Designer
5th JanuaryAnerley Methodist Church HallCLWG JanuaryIntervention! - A game about the Intervention of a western power in a regional civil war - Jim Wallman

The Bastard Comes (again!) - Andrew Hadley

Nine Years War - James Kemp -
https://milmud.clwg.org/2019/09/nine-years-war-strategic-onside/
2nd FebruaryAnerley Methodist Church HallCLWG February"Sad and Discrete Men" by Nick Luft

"The Bastard Comes: Alba's Opportunity?" - Andrew Hadley
1st MarchAnerley Methodist Church HallCLWG March"The Bastard Comes" Megagame Testing - Andrew Hadley
4th AprilAnerley Methodist Church HallCLWG Games Weekend (1 of 2)Nothing yet
5th AprilAnerley Methodist Church HallCLWG Games Weekend (2 of 2)Nothing yet
3rd MayAnerley Methodist Church HallCLWG MayNothing yet
7th JuneAnerley Methodist Church HallCLWG JuneNothing yet
5th JulyAnerley Methodist Church HallCLWG JulyNothing yet
2nd AugustAnerley Methodist Church HallCLWG AugustNothing yet

Vapour Trails

These are sessions offered by people that are not yet confirmed or allocated to a specific meeting. They're here so that we don't forget about them. Contact the games organiser (currently Jim) if you want to offer a session or put one of yours into the programme.
Session NameTypeBrief DescriptionWho from
Sad and Discrete MenPrototype testingVillage politics in the earlier 1300s.Nick Luft
The Siege of Delhi 1857Tryouta multi-player effort focusing on the problems of assaulting a rambling, medieval city against unknown opposition and without a map.... Real incidents based on one of the turning points of the Indian Mutiny, players may choose from a variety of personal objectives including 'glory' and 'cash'!Peter Merritt
Springtime For Hitler #34TryoutA 'multi-player solo' game of a reinforced German tank division during the breakout from Sedan. Need to ' git thar furthest with the mostest' creating critical morale & political crises for the Allies whilst handling variable opposition from the French, British, and of course OKW... 🙂 If people enjoy it, next spring may also do the July 1941 version with two divisional groups (not in competition at all) driving across western Russia, heading for Smolensk.....Peter Merritt
Infantry Doctrine 1650-1750Design SessionI'd like to talk about how to take ideas in infantry doctrine and how they develop to feed into a fast campaign system that could work at megagame speed with the idea of fighting several wars with the system and seeing how the doctrine develops (but not necessarily as a megagame). See my review of Formidable and Destructive for some ideas.James Kemp
A Tale of Two CunninghamsUsual crapWW2 (say, 1941/42). Multy-player game to illustrate the problems facing Admiral C (mainly control of Med) and his brother General C (balancing Rommel & Churchill). Could be two games, but each affects the other...Peter Merritt
Jubilation T Cawnpone's Art of WarYet more crapAs per the original write-up (modelling idiocy in the ACW). See article here:
Jubilation T Cawnpone’s Art of War (and Survival)
Peter Merritt
Just One Risorgamento...Even more...Italian Wars of Reunification. Three-cornered card game to run a campaign in 1859, using the tactics of 1809, against an enemy whose strategic thinking stopped in 1749... Note that war may be ended by other Great Powers at any time, so all have to get on with 'it' - once you decide what 'it' is...Peter Merritt
No Joke #1As aboveReal ACW campaigns and operations which should never have been started. Players have to manage the unfolding disasters to make the best of it (in personal terms). Mainly Union but I have a couple of Confederate plans which would make good Carry On scripts... Given that many of these beauties were graduates of military academies, I am reminded of an oft-used quote from the film 'A Fish Called Wanda' - "Yes, apes *do* read philosophy Otto; they just don't understand it...!"Peter Merritt
ACW Big Battle RulesTryingHow to stage a large (multi-corps) action with multiple players in a manageable timescale. May involve 15mm toy soldiers... Possible 'bolt-on' political/rating element to enable use in a campaign, like the ReatTime 'Shennandoah' game.Peter Merritt

Want to Offer a session?

Please fill in the details below and it will let the Games Organiser know. They’ll let you know when you’ve been put in the calendar and you can update them if you need to add more details or change anything.

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