CLWG meets on the first Sunday of the month in Anerley Methodist Church hall. [how to get to Anerley]
Sessions can be a fully formed game you’ve designed, or something you’re working on and want to playtest, or a half-baked idea on the back of an envelope – of just a discussion about the really cool idea you’ve just had… Send in your session idea on the form at the bottom of the page:
|Date / time||Location / Venue||What's Happening||Sessions and Designer|
|12nd October||Anerley Methodist Church Hall||CLWG Conference 2019 : Day 1||Battle of Midtskogen (part 1 - from the Norwegian side of the hill) - a 15 minute decision game set in the Norwegian campaign 1940 - Nick Luft
Fine tuning superheroes crime fighting - Jonathan Pickles
'A Desperate Day' - a session on designing a game around the action at Audregnies/Elouges on 24 August 1914. Can be either Day 1 or Day 2. - Jon Casey
Design session on Ohio region Native American situation, pre-European invasion. Some Ingredients still in packets - Peter Knowlden
|12nd October||Anerley Methodist Church Hall||Annual Business Meeting||ALL|
|13th October||Anerley Methodist Church Hall||CLWG Conference 2019 : Day 2||
'The Bear Growls' about designing a megagame on a Baltic crisis in the late 2020's - Terry Martin
The Bastard Comes - Dynasties - Andrew Hadley
Perpetual Pollution. At a game design workshop with three other strangers we designed a short game that I would like to show to CLWG to get their take on it. Nick Luft
The Neolithic Revolution - A Design session about hunter gathering, and raids- Nick Luft
Battle of Midtskogen (Part 2 - the German Side of the Hill) - a 15 minute decision game set in the Norwegian campaign 1940 - Nick Luft
Vapour TrailsThese are sessions offered by people that are not yet confirmed or allocated to a specific meeting. They're here so that we don't forget about them. Contact the games organiser (currently Jim) if you want to offer a session or put one of yours into the programme.
|Session Name||Type||Brief Description||Who from|
|The Siege of Delhi 1857||Tryout||a multi-player effort focusing on the problems of assaulting a rambling, medieval city against unknown opposition and without a map.... Real incidents based on one of the turning points of the Indian Mutiny, players may choose from a variety of personal objectives including 'glory' and 'cash'!||Peter Merritt|
|Springtime For Hitler III||Tryout||A 'multi-player solo' game of a reinforced German tank division during the breakout from Sedan. Need to ' git thar furthest with the mostest' creating critical morale & political crises for the Allies whilst handling variable opposition from the French, British, and of course OKW... 🙂 If people enjoy it, next spring may also do the July 1941 version with two divisional groups (not in competition at all) driving across western Russia, heading for Smolensk.....||Peter Merritt|
|Infantry Doctrine 1650-1750||Design Session||I'd like to talk about how to take ideas in infantry doctrine and how they develop to feed into a fast campaign system that could work at megagame speed with the idea of fighting several wars with the system and seeing how the doctrine develops (but not necessarily as a megagame). See my review of Formidable and Destructive for some ideas.||James Kemp|
Want to Offer a session?
Please fill in the details below and it will let the Games Organiser know. They’ll let you know when you’ve been put in the calendar and you can update them if you need to add more details or change anything.