Chestnut Lodge Wargames Group

Some thoughts on ” Exploring female roles in wargames/ megagames/ roleplaying”

by Brian Cameron I thought Deborah’s article very thought provoking.  As this is quit elong I thought I’d post it as a separate item rather than as a comment.  I’ve included a couple of extracts (marked in italics) from the article to make the context of my comments clear. Could I emphasise that this a […]

Full View →

Mind Your Language…Or It Is Are Not Raining Here Also

Kulture-crashes, Spilling Urrors And Alternate Mindsetz [With a fond nod to the brilliance of Tony Hancock…] I read an article recently about how each group projects its own values onto strangers (from an individual to full society level – bloody French…). All well known stuff. But this article was about if we would even be […]

Full View →

Under The Influence…

How To Connect NPC ‘Public Reaction’ To Legitimate Player Choices I noticed that there was a session at the conference concerning ‘influence’ in a game environment? Whilst this is a – potentially – giant subject, I thought I would mention an ‘extension’ to my Balkan Wars non-megagame family of systems which has a direct bearing […]

Full View →

Exploring female roles in wargames/ megagames/ roleplaying

CLWG Session for the Annual Design Conference 2020 Onside report by Deborah Southwell White middle-class women have come a long way. We still have a long way to go. In the last year, I have been at workshops where ‘ordinary’ young married white women have expressed their dislike of their body to the point of […]

Full View →

INFLUENCE IN WARGAMES

CLWG Session for the Annual Design Conference 2020 Onside report by Jim Wallman For this session I offered the following question as a starting point “Obviously shooting at someone is a direct means of influencing their behaviour, but in the modern world much is made of ‘influence’ as a means of changing your adversary’s mind […]

Full View →

REPRESENTING INFLUENCE IN GAMES – Brian

I thought I’d jot down these notes as they’re probably too long to describe in the session at the games weekend. I think a starting point for this is how it occurs in reality.  I’ve largely looked at a modern context as it’s the most diverse. I think the theme emerges that it’s basically about […]

Full View →

The Wages of Sin (and what is it worth)…

This might be of interest to people. Discovered there is an historical currency converter on the National Archives site:https://www.nationalarchives.gov.uk/currency-converter/ So when reading those historical texts about a knights wealth or soldiers pay, you can see how much it would be today and how much it could purchase back then. It covers 1270-2017 So if you […]

Full View →

My current wargaming

Peter Merritt asked what wargaming we’re doing.  Mine could probably be best described as a return to my roots of toy soldier games albeit in a campaign / mini-campaign context and mostly 19th century.  I think I’ve tired of what I’d describe as the common format of ‘stab-each other in the back’ games, thus my […]

Full View →

A Space Dog-Creature Absorbed My Homework…

Just wondered what everyone was working on? For myself, with all my books and kit (still) in a container somewhere in Kent (20 months and counting), I’ve only been working in my mind and a notepad on: Toy soldier games/rules/ideas (various; 6mm ancients, 1496 Italy, steampunk; 15mm ACW grand ops (have some wonderful maps; always […]

Full View →

Island Fortress 3 – the invasion

This long overdue post records the final resolution of the plans for the French invasion of the British Isles in 1759. See earlier posts for the details of the French and British planning games. Essentially the French were seeking to sail up the Thames with the support of their new Dutch allies, land a vast […]

Full View →