Chestnut Lodge Wargames Group

Online / Remote / hybrid games

(I’m getting my article in quick this year!)

Some thoughts about running such games based on not a lot of actual experience in most cases.  I’m not sure I can define a difference between online and remote games as my experience is with games having a physical set up and one or more participants taking part on-line.  I’ve run online/remote games in two forms.

One was during Covid when I ran cooperative boardgames using Skype.  I had a webcam set up over the map so the other participants could see the map and the positions of the various pieces.  I’d scanned and sent everyone copies of the various cards on the games as they wouldn’t be able to read the cards over the webcam.  The mechanics are dead easy, the problems come from tackling competing priorities and resource allocation.  That worked fine though I suspect that the cooperative format helped.  I did this with the best resource allocation game I know, Thunderbirds 50, which came from Matt Leacock, the designer of Pandemic.  There’re a number of solo / co-op boardgames which could be run in that style.  A game I have, Levee en Masse is a solo game but happily players with three or four players deciding what to do.

I’ve also run remote figure-based tabletop game with a friend near Edinburgh.  These were on Zoom and I used two webcams, one looking down the table and one looking across the table.  I’d guess that’s a pretty standard format.  This worked ok with Alan v myself.  I used a gridded table so it was easy to move Alan’s units where he wanted to go.  Again, easy-to-use rules made the games flow well.  I’ve only stopped running them because it’s too difficult to move around the table now.  I may try again using a small table and more of a skirmish game.

I’ve also taken part in games run remotely by someone I know (though never met) who lives near Seattle.  Jon is another dedicated figures on a tabletop gamer.  Jon uses a hex grid so he can respond to moving the units as players direct.  He always runs the games and I’ve played a couple with one player a side but usually Jon run’s them with three players a side.  There’s a higher ‘banter factor’ but games tend to be slower.  That’s partly because Jon uses a sub WRG set of rules (proper 😉 wargamers will know what I mean) for renaissance games, combat takes significant time to resolve and you’re better off playing the rules rather than usung historical tactics.  The 18th century games work much better. All this is on Zoom.

I took part at CLWG in a hybrid game that Jim ran about the diplomatic implications of the choice of a wedding gift.  I think the technology worked ok-ish but my memory of it sadly vague.

And that’s about the limit of my experience.    My thoughts for “online” games are several:

A few years ago I ran a game about defending the Peking Legations from the Boxers and Chinese army – the famous 55 days at Peking.  That worked ok with the players – all at the venue – playing the legations and the Boxer attacks being based on a deck of cards.  That could perhaps be played in the style of a webcam over the map with counters showing the dispositions of the defenders and attackers.  I suspect that I’d need to re-draw the map as I used a blow up of a map from the internet and it wasn’t as clear as it might be.  But otherwise it has similarities to the first type of game above.

The Congress of Berlin.  I did this as a test bed for Dave using Jitsi some time back.  It’s similar to and inspired by my Congress of Vienna/Dancing Congress game, set in 1878 to resolve the Russo-Turkish war.  I’d probably need to look more at break-out rooms in Zoom to facilitate ‘side conversations’ but I know Dave has looked at providing multi-rooms in Jitsi.  Another possibility is to just use the chat facility.  This would definitely benefit from a test run.

Another idea I have for a revolutionary committee meeting in Ruritannia which would, I think, be structurally similar to the Congress game.

I’m not at all sure about how well hybrid games (by which I mean with some players physically together and some playing remotely, just in case there are other definitions I’ve not kept up with) work, if only because all the technology has to be available (I don’t have the kit for it) and work.  Given how few attendees there  seem to be at the venue sometimes I’d almost suggest that each could bring / use a laptop and scatter themselves across the hall making it what I’d call a remote game.  Certainly I’d be looking at running games at home rather than running them at the church hall due to currently being able to get there (though that may change).

But really I’d rather take my first steps with structures I know can work.  I’d be very interested to hear other members’ experiences and thoughts on the practicality of what I’ve suggested.

Brian

 

 

 

 

 

 

 

 

 

 


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3 Comments
  1. This summer my challenge was to conduct an operational scale game on kinetic urban warfare for both the physical and remote students of the US Army’s 40th Infantry Division (California Army National Guard) Urban Operation Planner’s Course.
    This is a week-long course for brigade and division staff officers and senior NCOs to begin to understand the complexities and demands of large-scale combat operations in urban areas.
    I was lucky in that I had half a dozen facilitators from the California State Guard, a volunteer organization that supports the National Guard.
    The members took time out of their day jobs to learn the game before the course, both via self-study (the print and play files are available freely) and remotely with me.
    Our method for remote play was to use Microsoft Teams’ meeting and breakout rooms features, with Powerpoint slide decks.
    Both software programs are in common use in the US military, so there were no user interface issues (earlier serials of the course had used VASSAL software over browsers: the students got the idea of the game but struggled with learning how to do even simple things in the application).

    All the remote students plus facilitators are part of one MS Teams meeting: in the main room (meeting) where the facilitator can talk to everyone, make breakout room assignments and announcements, etc..
    Students will have already downloaded the Map Deck (a single large Powerpoint slide with full size map as locked background, and set of movable maneuver units and duplicatable map markers present as images) and a Player Deck (a deck of 2 Powerpoint slides for each side for making plans and an Organization Display to monitor the health and assets of their forces).
    Map and Player Decks for each of the four scenarios included in the game were prepared that did most of the work for placing Objectives, Maneuver Units, and Enablers.
    There was one breakout room for each game, with 5 students assigned to each.
    One player was the Umpire, who would open the Map Deck for the scenario locally on their laptop using Powerpoint, then share screen with the other students in the breakout room.
    The other players were in 2 teams of 2 each, with their Player Decks open locally on their laptop using Powerpoint. They do not share screens.
    To play the game, the Umpire would move pieces and adjust markers on the Map Deck under the direction of and talking to the other two teams at the same time. In effect, they are all editing a Powerpoint presentation together in real time.
    The map is of course visible to everyone but there was still hidden information about one’s own forces.
    The Umpire would duplicate the Map slide at the end of each round and start the new round on the duplicated slide; this way there will be a deck consisting of a round by round record of the game.
    Players can always “tableflip” and begin anew if they want, or rewind the game one or more turns if they have been doing this as they go.

    This worked, albeit quite slowly as the remote students were learning the game itself as well as figuring out how to play it this way (because of course no one ever does the necessary reading beforehand!).
    Everyone has to pay strict attention to keep it all in tune, of course.
    This concept could probably also work with something like Google Slides, but I had a limitation that the students could not download any software nor be required to have a non-military account… probably all of them did have Google accounts but I did not want to test that.

    • Brian Cameron

      Thanks for the information. I don’t think I’ve used any of the software mentioned apart from PowerPoint and I’ve only used that for presentations! And that may be problem with such games as you encountered. And then there’s the problem of players not reading the brief. Even if the brief is quite short the players really need to read and consider the implications and there options before the session and that applies equally to everyone present at a physical location games, hybrid and fully remote. Our megagames have always (back to 1990) sent out briefings a week/ 2 weeks ahead and many do use that opportunity to read and consider them. But there are also those who read it on the way to the venue! There’s no getting round that.

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