milmud.clwg.org
Artificial Incompetence - Military Muddling
Or How To Build An Idiot Commander When Humans Just Won’t Do Like most of the readership here, I’ve spent many decades of gaming building rule systems at the tactical and operational levels which have tried to model unit and sub-commander skills, often referred-to as CE or ‘Combat Efficiency’ in the modern era. In many […]
Peter Merritt