Chestnut Lodge Wargames Group

Adventures with Twine: Interactive computer games

I ran a session on using Twine to create interactive computer games after my game Hill 70 caused a little bit of a stir. Twine is a very simple to use editor that can be used to make either interactive fiction or interactive graphical adventure games. Twine uses web tools like HTML, & CSS, and a computer programming language […]

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More plastic cheese

I was due to run my fourth game test of “A Little Bit of Bread and No Cheese” (Albobanc) on the first day of the Games Weekend, on 6th October. I had been working on my design ideas on my commute and some moments snatched between marking and lesson prep over the past month. On […]

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No married man, nor widow’s son [preview]

A game of the outbreak of the English Civil War The English Civil War has interested me since reading a Ladybird book at a very young age – this was obviously a balanced account of gallant cavaliers and villainous roundheads with puritans abolishing Christmas – talk about striking fear into young hearts! I suspect the […]

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War in Our Time [preview]

This is a session on a wild idea I had a while ago about a potential long-running World War 2-themed Alternate History game. I’ll be running a design session at the CLWG Conference. Background The idea came from an article in one of the “What if?” books in which the author argued that it would […]

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Rehearsal For Armageddon [preview]

In case anyone was actually planning to come to my session of a try-out Balkan Wars operational system, I have produced some notes which you might like to read beforehand (attached). They are also useful when shredded as Hamster-bedding… I can’t promise that I won’t change my mind and ‘tweak’ things a bit more before […]

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Remember, Kill Chain

Onside Review by Nick Luft Game Aim My aim was to design a game about the command, control and communications aspect of modern warfare, integrating near-real-time surveillance and intelligence with a live boots-on-the-ground operation. As I pondered my design I realised that this game would be well suited to being played using a computer to […]

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